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how to add spring/damping effect to connect two moving body |
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March 27, 2013, 10:47 |
how to add spring/damping effect to connect two moving body
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#1 |
New Member
Teemo
Join Date: May 2012
Posts: 28
Rep Power: 14 |
Dear FoAMers,
I would like to connect these two moving parts together by a spring , how can I achieve it in OPENFOAM? Your suggestion will be appreciated. Regards, T |
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March 27, 2013, 10:50 |
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#2 |
New Member
Teemo
Join Date: May 2012
Posts: 28
Rep Power: 14 |
Last edited by Teemo; March 27, 2013 at 11:13. |
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March 27, 2013, 12:17 |
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#3 |
Senior Member
Niels Gjoel Jacobsen
Join Date: Mar 2009
Location: Copenhagen, Denmark
Posts: 1,903
Rep Power: 37 |
Hi Teemo,
I my version of OF (1.6-ext) you can find the following constraints for mesh motion here: Code:
/src/postProcessing/functionObjects/forces/pointPatchFields/derived/sixDoFRigidBodyMotion/sixDoFRigidBodyMotionRestraint I have no idea on how they are working, though I know that the are also present in the more recent releases of OF. Good luck, Niels |
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March 27, 2013, 12:41 |
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#4 |
New Member
Teemo
Join Date: May 2012
Posts: 28
Rep Power: 14 |
Thanks Niels,
I will give it a try. Regards, T |
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March 27, 2013, 13:23 |
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#5 |
New Member
Teemo
Join Date: May 2012
Posts: 28
Rep Power: 14 |
hello again,
I have looked into the linear spring file and for its setup: //- Anchor point, where the spring is attached to an immovable object point anchor_; //- Reference point of attachment to the solid body point refAttachmentPt_; //- Spring stiffness coefficient (N/m) scalar stiffness_; //- Damping coefficient (Ns/m) scalar damping_; //- Rest length - length of spring when no forces are applied to it scalar restLength_; it seems that one end of the spring should be fixed, but for my case, i need both ends move with the floaters, any idea? Regards, T |
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November 10, 2014, 11:09 |
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#6 |
New Member
Teng
Join Date: May 2011
Location: UK
Posts: 5
Rep Power: 15 |
Hi Teemo,
I am currently facing similar situation and would like to know whether you had any luck on it? Regards tyoung |
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