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Can I make a copy of a patch mesh and move it? |
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Philip Cardiff
Join Date: Mar 2009
Location: Dublin, Ireland
Posts: 1,091
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Hi,
In my solver I use patchToPatchInterpolation to interpolate a value from one patch to another, but I need the deformed patch mesh to define the patchToPatchInterpolation. Is there some way I can make a copy of a patch mesh and then move it? At the moment I move the whole mesh, then declare my patchToPatchInterpolation and do any patch interpolation I need, then I move the whole mesh back. This is obviously not the most efficient way of doing it. I define the patchToPatchInterpolation like this: Code:
patchToPatchInterpolation masterToSlaveInterpolate ( deformedMesh.boundaryMesh()[masterIndex], //from patch deformedmesh.boundaryMesh()[slaveIndex], //to patch algorithm, direction ); Is there some way I can make a copy of the patch meshes and then move these? I tried: Code:
polyPatch masterPatchMesh mesh.boundaryMesh()[masterIndex]; masterPatchMesh.movePoints(pointUonMasterPatch); Hopefully some one might have an idea to help me, All suggestions welcome. Thanks, Philip |
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