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July 20, 2010, 04:02 |
mesh.update() and dynamic mesh?
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#1 |
Member
John Wang
Join Date: Mar 2009
Location: Singapore
Posts: 73
Rep Power: 17 |
Hi guys,
For a dynamic mesh case I've set the pointDisplacement and cellDisplacement of a moving patch using the following code: Code:
pointDisplacement.boundaryField()[patchi] == newPoint - oldPoint; cellDisplacement.boundaryField()[patchi] == newCell - oldCell; Code:
while(runTime.run()); #include "setDeltaT.H" #include "rotatePatch.H" mesh.update(); if (mesh.changing() .....) PIMPLE Loop #include "forceBalance.H" end John Last edited by cwang5; July 20, 2010 at 05:33. |
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July 23, 2010, 00:37 |
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#2 |
Senior Member
Sandeep Menon
Join Date: Mar 2009
Location: Amherst, MA
Posts: 403
Rep Power: 25 |
What class of dynamicFvMesh are you using? The one which invokes the mesh-motion solver is dynamicMotionSolverFvMesh... That should do what you're looking for.
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