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Which transformPoints() function is called when the mesh is rotating? |
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April 5, 2022, 08:11 |
Which transformPoints() function is called when the mesh is rotating?
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New Member
dzs
Join Date: Oct 2019
Posts: 5
Rep Power: 7 |
Hi foamers, this transformPoints() function is called when you are simulating for a rotating mesh case, which is the simulation I'm doing now.
My question initiated from the source code: solidBodyMotionSolver.C, in member function curPoints() at line 157. (Find it via link 1). You may easily find that there are 2 transformPoints() functions are used, one is for mesh is not rotating, and another is used when mesh is rotating. So my question is which transformPoints() function, defined in transformField.C at line 97 and 109, is used when mesh is not rotating (/and rotating)? (Find it via link 2). link 1:https://cpp.openfoam.org/v7/solidBod...8C_source.html link 2:https://cpp.openfoam.org/v7/transfor...ce.html#l00070 Thanks in helping! zs |
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dynamic mesh; |
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