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Incorporate oscillating slip boundary condition

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Old   February 23, 2018, 10:09
Default Incorporate oscillating slip boundary condition
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vishal
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Hi...

I am trying to simulate a wall boundary condition, in which the wall will move in an oscillating manner but the fluid will experience slip at the wall.

Any help is really appreciating. Struggling with the problem for a long time.

Thanks in advance.
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Old   February 23, 2018, 10:28
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Saurabh
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I am facing the same problem.
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Old   February 24, 2018, 07:13
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Anurag
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Quote:
Originally Posted by srbh22 View Post
I am facing the same problem.
Take a look at the movingCone case which uses the solver pimpleDymFoam. In fact, I made a blockMeshDict for the same case but modified the blocks so that it is now a moving solid block within a fluid. Since I have made it based on the movingCone case, you can just replace the existing blockMeshDict with the following and test it out (remember to change the boundary conditions from wedge to empty):

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  5                                     |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 0.001;

vertices
(
    (-7.5 0 0)     //0
    (-7 0 0)       //1
    (-3.5 0 0)     //2
    (0 0 0)        //3
    (-7.5 1.75 0)  //4
    (-7 1.75 0)    //5
    (-3.5 2 0)     //6
    (0 2 0)        //7
    (-7.5 2.5 0)   //8
    (-7 2.5 0)     //9
    (-3.5 2.5 0)   //10
    (0 2.5 0)      //11
    (-7.5 1.75 1)  //12
    (-7 1.75 1)    //13
    (-3.5 2 1)     //14
    (0 2 1)        //15
    (-7.5 2.5 1)   //16
    (-7 2.5 1)     //17
    (-3.5 2.5 1)   //18
    (0 2.5 1)      //19
    (-7.5 0 1)     //20
    (-7 0 1)       //21
    (-3.5 0 1)     //22
    (0 0 1)        //23
    (-7 0.75 0)    //24
    (-7 0.75 1)    //25
    (-3.5 0.75 0)  //26
    (-3.5 0.75 1)  //27
    (-7.5 0.75 0)  //28
    (-7.5 0.75 1)  //29
    (0 0.75 0)     //30
    (0 0.75 1)     //31
);

blocks
(
    hex (0 1 24 28 20 21 25 29) (15 20 1) simpleGrading (2 0.25 1)
    hex (28 24 5 4 29 25 13 12) (15 20 1) simpleGrading (2 0.25 1)
    hex (2 3 30 26 22 23 31 27) (20 20 1) simpleGrading (2 0.25 1)
    hex (26 30 7 6 27 31 15 14) (20 20 1) simpleGrading (2 0.25 1)
    hex (4 5 9 8 12 13 17 16) (15 20 1) simpleGrading (2 0.25 1)
    hex (5 6 10 9 13 14 18 17) (50 20 1) simpleGrading (2 0.25 1)
    hex (6 7 11 10 14 15 19 18) (20 20 1) simpleGrading (2 0.25 1)
    hex (1 2 26 24 21 22 27 25) (50 20 1) simpleGrading (2 0.25 1)
);

edges
(
);

boundary
(
    movingWall
    {
        type wall;
        faces
        (
            (24 5 13 25)
            (5 6 14 13)
            (26 6 14 27)
            (24 26 27 25)
        );
    }
    farFieldMoving
    {
        type patch;
        faces
        (
            (9 17 18 10)
            (1 21 22 2)
        );
    }
    fixedWall
    {
        type wall;
        faces
        (
            (3 30 31 23)
            (30 7 15 31)
            (7 11 19 15)
        );
    }
    axis
    {
        type empty;
        faces
        (
            //(0 1 1 0)
            //(2 3 3 2)
        );
    }
    left
    {
        type patch;
        faces
        (
            (0 20 29 28)
            (28 29 12 4)
            (4 12 16 8)
        );
    }
    farField
    {
        type patch;
        faces
        (
            (8 16 17 9)
            (0 20 21 1)
            (10 18 19 11)
            (2 22 23 3)
        );
    }
    back
    {
        type empty;
        faces
        (
            (0 28 24 1)
            (28 4 5 24)
            (2 26 30 3)
            (26 6 7 30)
            (4 8 9 5)
            (5 9 10 6)
            (6 10 11 7)
        );
    }
    front
    {
        type empty;
        faces
        (
            (20 21 25 29)
            (29 25 13 12)
            (22 23 31 27)
            (27 31 15 14)
            (12 13 17 16)
            (13 14 18 17)
            (14 15 19 18)
        );
    }
);

mergePatchPairs
(
);

// ************************************************************************* //
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Old   February 26, 2018, 10:46
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  #4
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Saurabh
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Quote:
Originally Posted by anuragm View Post
Take a look at the movingCone case which uses the solver pimpleDymFoam. In fact, I made a blockMeshDict for the same case but modified the blocks so that it is now a moving solid block within a fluid. Since I have made it based on the movingCone case, you can just replace the existing blockMeshDict with the following and test it out (remember to change the boundary conditions from wedge to empty):

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  5                                     |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 0.001;

vertices
(
    (-7.5 0 0)     //0
    (-7 0 0)       //1
    (-3.5 0 0)     //2
    (0 0 0)        //3
    (-7.5 1.75 0)  //4
    (-7 1.75 0)    //5
    (-3.5 2 0)     //6
    (0 2 0)        //7
    (-7.5 2.5 0)   //8
    (-7 2.5 0)     //9
    (-3.5 2.5 0)   //10
    (0 2.5 0)      //11
    (-7.5 1.75 1)  //12
    (-7 1.75 1)    //13
    (-3.5 2 1)     //14
    (0 2 1)        //15
    (-7.5 2.5 1)   //16
    (-7 2.5 1)     //17
    (-3.5 2.5 1)   //18
    (0 2.5 1)      //19
    (-7.5 0 1)     //20
    (-7 0 1)       //21
    (-3.5 0 1)     //22
    (0 0 1)        //23
    (-7 0.75 0)    //24
    (-7 0.75 1)    //25
    (-3.5 0.75 0)  //26
    (-3.5 0.75 1)  //27
    (-7.5 0.75 0)  //28
    (-7.5 0.75 1)  //29
    (0 0.75 0)     //30
    (0 0.75 1)     //31
);

blocks
(
    hex (0 1 24 28 20 21 25 29) (15 20 1) simpleGrading (2 0.25 1)
    hex (28 24 5 4 29 25 13 12) (15 20 1) simpleGrading (2 0.25 1)
    hex (2 3 30 26 22 23 31 27) (20 20 1) simpleGrading (2 0.25 1)
    hex (26 30 7 6 27 31 15 14) (20 20 1) simpleGrading (2 0.25 1)
    hex (4 5 9 8 12 13 17 16) (15 20 1) simpleGrading (2 0.25 1)
    hex (5 6 10 9 13 14 18 17) (50 20 1) simpleGrading (2 0.25 1)
    hex (6 7 11 10 14 15 19 18) (20 20 1) simpleGrading (2 0.25 1)
    hex (1 2 26 24 21 22 27 25) (50 20 1) simpleGrading (2 0.25 1)
);

edges
(
);

boundary
(
    movingWall
    {
        type wall;
        faces
        (
            (24 5 13 25)
            (5 6 14 13)
            (26 6 14 27)
            (24 26 27 25)
        );
    }
    farFieldMoving
    {
        type patch;
        faces
        (
            (9 17 18 10)
            (1 21 22 2)
        );
    }
    fixedWall
    {
        type wall;
        faces
        (
            (3 30 31 23)
            (30 7 15 31)
            (7 11 19 15)
        );
    }
    axis
    {
        type empty;
        faces
        (
            //(0 1 1 0)
            //(2 3 3 2)
        );
    }
    left
    {
        type patch;
        faces
        (
            (0 20 29 28)
            (28 29 12 4)
            (4 12 16 8)
        );
    }
    farField
    {
        type patch;
        faces
        (
            (8 16 17 9)
            (0 20 21 1)
            (10 18 19 11)
            (2 22 23 3)
        );
    }
    back
    {
        type empty;
        faces
        (
            (0 28 24 1)
            (28 4 5 24)
            (2 26 30 3)
            (26 6 7 30)
            (4 8 9 5)
            (5 9 10 6)
            (6 10 11 7)
        );
    }
    front
    {
        type empty;
        faces
        (
            (20 21 25 29)
            (29 25 13 12)
            (22 23 31 27)
            (27 31 15 14)
            (12 13 17 16)
            (13 14 18 17)
            (14 15 19 18)
        );
    }
);

mergePatchPairs
(
);

// ************************************************************************* //
Thanks for your prompt reply but I am trying to implement a moving wall boundary with slip (like a rectangular wall moving in an oscillatory motion with slip).

Can you please suggest something.
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