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When particles rebound, what's the wall velocity? |
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July 7, 2015, 22:35 |
When particles rebound, what's the wall velocity?
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#1 |
New Member
xue
Join Date: Mar 2015
Posts: 5
Rep Power: 11 |
Hello everyone,
I want to use DPMFoam and I investigated how a particle rebounds when encountering walls: U = U(particle) - U(wall) U -=(1+e)*(U&nw) However, I 'm confused about U(wall), U(wall) is from KinematicCloud.C, line 726, the comment there says "Only wall patches may have a non-zero wall velocity from the velocity field when the mesh is not moving." Accoring to the codes, if a patch is wall, U(wall) shall be U.ari[boundary], else U(wall) shall be zero. What does the comment mean?If the bottom of a pipe is wall, U(wall) shall be the velocity of fluid at bottom, though the bottom is not moving!I'm quite confused. |
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July 13, 2015, 21:09 |
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#2 | |
Senior Member
Kyle Mooney
Join Date: Jul 2009
Location: San Francisco, CA USA
Posts: 323
Rep Power: 18 |
I think this would be the case if you have a partial or full slip condition at a wall.
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