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SnappyHexMesh... Domain boundaries are uneven |
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January 20, 2016, 12:43 |
SnappyHexMesh... Domain boundaries are uneven
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Hello,
I'm working with a fairly simple geometry (kind of cubic). Since I only have square angles in my domain, I first thought I could avoid the snapping phase of the SnappyHexMesh utility. (Snapping takes a while and introduces all sorts of deformations, and I end up with a large amount of polyhedras). The problem occurs when a boundary is refined to different levels over its surface. Here's a screenshot attached. Look at the top surface, there's a discontinuity. First question: is there a way to avoid that discontinuity without snapping ? Why can't SHM just conserve the part of domain that intersects the STL ? Second question: Does that discontinuity in the mesh have a large impact on the solution (ex: strong local residuals) ? Just tell me if you need more files/info. I am not familiar with posting. Thank you Fred Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.4.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // geometrie_etudiee "PoulaillerVOL.stl"; geometrie_nom "PoulaillerVOL"; geometrie_extract "PoulaillerVOL.extendedFeatureEdgeMesh"; surface_raffinee "PoulaillerVOL"; surface1 "HX_ESA_1_IN"; surface1stl "HX_ESA_1_IN.stl"; surface2 "HX_ESA_1_OUT"; surface2stl "HX_ESA_1_OUT.stl"; surface3 "HX_ESA_2_IN"; surface3stl "HX_ESA_2_IN.stl"; surface4 "HX_ESA_2_OUT"; surface4stl "HX_ESA_2_OUT.stl"; surface5 "HX_ESA_1b"; surface5stl "HX_ESA_1b.stl"; surface6 "HX_ESA_2b"; surface6stl "HX_ESA_2b.stl"; //Comment concatonner en c++ ? surface1 = ''HX_ESA1_IN''&''HX_ESA2_IN'' ? // Which of the steps to run castellatedMesh true; snap false; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { $geometrie_etudiee { type triSurfaceMesh; name $geometrie_nom; } $surface1stl { type triSurfaceMesh; name $surface1; } $surface2stl { type triSurfaceMesh; name $surface2; } $surface3stl { type triSurfaceMesh; name $surface3; } $surface4stl { type triSurfaceMesh; name $surface4; } $surface5stl { type triSurfaceMesh; name $surface5; } $surface6stl { type triSurfaceMesh; name $surface6; } refinementBox1 //Bande pleine hauteur HX1 niveau 3) { type searchableBox; min (22.4 0 0); max (28.4 11 3); } refinementBox2 //Bande pleine hauteur HX2 niveau 3) { type searchableBox; min (48 0 0); max (54 11 3); } refinementBox3 //Bande top-tier HX1 niveau 3 { type searchableBox; min (20 0 0); max (30 11 3); } refinementBox4 //Bande top-tier HX2 niveau 3 { type searchableBox; min (46 0 0); max (56 11 3); } refinementBox5 //Zone entree/sortie niveau 5 { type searchableBox; min (24.7 6.75 1.3); max (26 8 3); } refinementBox6 //Zone entree/sortie niveau 5 { type searchableBox; min (50 6.75 1.3); max (51.5 8 3); } refinementBox7 //contour HX1 niveau 5 (17 janvier) { type searchableBox; min (24.5 7 1.5); max (26.2 11 2); } refinementBox8 //contour HX2 niveau 5 (17 janvier) { type searchableBox; min (50 7 1.5); max (51.6 11 2); } //refinementSphere2 // { // type searchableSphere; // centre (50.8 7.47 1.825); // radius 1; // } }; //----------------------------------------------------------------------------------------// // CASTELLING------------------------------------------------------------------------------// //----------------------------------------------------------------------------------------// // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 2000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 1; //original = 1 // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 2; //original = 1 // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file $geometrie_extract; level 0; //original = 0 } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { $geometrie_nom { // Surface-wise min and max refinement level level (1 1); //was (2 2) } $surface1 { // Surface-wise min and max refinement level level (5 5); //was (2 2) } $surface2 { // Surface-wise min and max refinement level level (5 5); //was (2 2) } $surface3 { // Surface-wise min and max refinement level level (5 5); //was (2 2) } $surface4 { // Surface-wise min and max refinement level level (5 5); //was (2 2) } } resolveFeatureAngle 95; // Les arêtes ayant un angle supérieur seront raffiné au level max. // Region-wise refinement (OVERRIDES SURFACE-WISE REFINEMENT) // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* refinementBox3 { mode inside; levels ((1E15 3)); } refinementBox4 { mode inside; levels ((1E15 3)); } refinementBox5 { mode inside; levels ((1E15 3)); } refinementBox6 { mode inside; levels ((1E15 3)); } */ refinementBox7 { mode inside; levels ((1E15 3)); } refinementBox8 { mode inside; levels ((1E15 3)); } //box 3 et 4 : niveau 4 //box 5 et 6 : niveau 6 } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. // This is an outside point locationInMesh (-0.033 -0.033 0.0033); locationInMesh (1 1 1); // Inside point // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } //----------------------------------------------------------------------------------------// // SNAPPING-------------------------------------------------------------------------------// //----------------------------------------------------------------------------------------// // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface //snappywiki: This option changes how many times the exterior (the boundary wall) should be iterated. The more iterations, the smoother the mesh will become nSmoothPatch 3; //original 3 //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //original 1 //- Number of mesh displacement relaxation iterations. //snappyWiki: Cette option change combien de fois le snapping des points aura lieu: //- plus le nombre est élevé, meilleure sera la qualité du mesh //- plus ce nombre est élevé, plus le mesh sera équidistant par rapport à la frontière //- plus le nombre est élevé, plus l'étape du snapping sera longue nSolveIter 100; //original 300 //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. //SnappyWiki: This option changes how many times the mesh will run a relaxing script that removes some bad mesh point nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. "Morph iterations" // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric) features by sampling the surface implicitFeatureSnap false; //- Use castellatedMeshControls::features explicitFeatureSnap true; //- Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap true; } //----------------------------------------------------------------------------------------// // ADD LAYER------------------------------------------------------------------------------// //----------------------------------------------------------------------------------------// // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "sphere.*" //Ecrire ici le nom de la patch finale (ex: "sphere.*" ) { nSurfaceLayers 5; //Nombre de couches à ajouter pour la patch mentionnée } } // Expansion factor for layer mesh expansionRatio 1.1; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.05; //original 0.25 // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Advanced settings (for adding layers) // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. (Le maximum d'itérations // n'est pas atteint si un mesh correcte est trouvé) nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } //----------------------------------------------------------------------------------------// // QUALITY CONTROLS-----------------------------------------------------------------------// //----------------------------------------------------------------------------------------// // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" //La plupart des parametres sont dans ce dictionnaire // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 0; //original 75 } // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } //----------------------------------------------------------------------------------------// // AUTRES PARAMÈTRES----------------------------------------------------------------------// //----------------------------------------------------------------------------------------// // Advanced // Write flags writeFlags ( scalarLevels // write volScalarField with cellLevel for postprocessing layerSets // write cellSets, faceSets of faces in layer layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // |
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Tags |
discontinuity, snapping, snappyhexmesh |
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