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Moment coefficient on moving mesh

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Old   June 19, 2012, 13:08
Default Moment coefficient on moving mesh
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Quick question: I use forces to calculates forces and moments on a moving object. The forces are well calculated, but the moment is not, and I think this is because the center of rotation (CofR) is fixed in system/controlDict:

Code:
functions
{
forces
{
type forces;
functionObjectLibs ( "libforces.so" );
outputControl timeStep;
outputInterval 1;
patches (foil);
pName p;
UName U;
rhoName rhoInf;
log true;
rhoInf 1000;
CofR (0 0 0);
liftDir (0 1 0);
dragDir (1 0 0);
pitchAxis (0 0 1);
magUInf 0.4;
lRef 0.1;
Aref 0.002;
}
I know at any time where this point is (can be seen from the dynamicMeshDict), but can forces change its CofR?
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Old   June 19, 2012, 18:15
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I don't have much of experience on this but if you know where your CofR is in time, then you can easily evaluate the moment around any other point P:

Mp1 = Mp2 + p2p1 x F

Where:

Mp1 = moment around point p1
Mp2 = moment around point p2
p2p1 = vector going from p2 to p1
F = the force which generates the moment
x = cross product
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Old   June 20, 2012, 02:33
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Brilliant!
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Old   October 28, 2015, 12:31
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Quote:
Originally Posted by lovecraft22 View Post
p2p1 = vector going from p2 to p1
am I wrong or this vector should p1p2, instead of p2p1 ?
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