|
[Sponsors] |
[snappyHexMesh] refinementregion in the snappyhexmesh |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
March 23, 2012, 09:03 |
refinementregion in the snappyhexmesh
|
#1 |
Member
张德胜
Join Date: Oct 2011
Posts: 71
Rep Power: 15 |
Hi,everyone.i use snappyhexmesh to get mesh of wind farmer.The ground is a face of STL format.I want to make the height( 10 meter ) of cell above the face of STL(terrain.STL) to be 3.So i set the refinementregion like this: mode distance; levels ((10.0 2)).Unluckly,i false.Who can tell me the right way to get my gait.Thanks a lot.
|
|
March 23, 2012, 10:29 |
|
#2 |
Senior Member
|
Can you post your snappyHexMeshDict file please?
|
|
March 25, 2012, 00:54 |
|
#3 |
Member
张德胜
Join Date: Oct 2011
Posts: 71
Rep Power: 15 |
Firstly,thanks for your reply,lovecraft22.The following is my snappyhexmeshdict:/*--------------------------------*- C++ -*----------------------------------*\
| ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.1.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { /* windTurbine1 { type searchableBox; min (581845 4785805 1061); max (581855 4785815 1071); } windTurbine2 { type searchableBox; min (581740 4785658 1065); max (581771 4785671 1079); }*/ terrain.stl { type triSurfaceMesh; name terrain; //tolerance 1e-5; // optional:non-default tolerance on intersections //maxTreeDepth 10; // optional:depth of octree. Decrease only in case // of memory limitations. // Per region the patchname. If not provided will be <name>_<region>. /* regions { secondSolid { name mySecondPatch; } } */ } /* sphere2 { type searchableSphere; centre (1.5 1.5 1.5); radius 1.03; } */ }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 1000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 20000000; // The surface refinement loop might spend lots of iterations // refining just a few cells. This setting will cause refinement // to stop if <= minimumRefine are selected for refinement. Note: // it will at least do one iteration (unless the number of cells // to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( //{ // file "someLine.eMesh"; // level 2; //} ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { terrain { // Surface-wise min and max refinement level level (3 4); // Optional region-wise level specification /* regions { windTurbine { level (3 3); } } */ //- Optional angle to detect small-large cell situation // perpendicular to the surface. Is the angle of face w.r.t. // the local surface normal. Use on flat(ish) surfaces only. // Otherwise leave out or set to negative number. //perpendicularAngle 10; //- Optional faceZone and (for closed surface) cellZone with // how to select the cells that are in the cellZone // (inside / outside / specified insidePoint) //faceZone sphere; //cellZone sphere; //cellZoneInside inside; //outside/insidePoint } } resolveFeatureAngle 2; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* windTurbine1 { mode inside; levels ((6 6)); } windTurbine2 { mode inside; levels ((6 6)); }*/ terrain { mode distance; levels ((10 2)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (100 100 300); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 4.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { sphere.stl_firstSolid { nSurfaceLayers 1; } maxY { nSurfaceLayers 1; } } // Expansion factor for layer mesh expansionRatio 1.0; //- Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.3; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.25; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 60; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************** *********************** // |
|
March 25, 2012, 05:15 |
|
#4 |
Senior Member
|
Could you also post a slice of the mesh you actually get please?
|
|
March 25, 2012, 05:37 |
|
#5 |
Member
张德胜
Join Date: Oct 2011
Posts: 71
Rep Power: 15 |
I feelsnappyhexmesh is so hard for me to get the mesh of complex terrain.Now i want to use gambit to do it .But i also in trouble.when i execute fluentMeshToFoam Lask.msh ,i get a lot of Embedded blocks in comment or unknown;Embedded blocks in comment or unknown;and then give me the message:#0 Foam::error:rintStack(Foam::Ostream&) in "/opt/openfoam210/platforms/linuxGccDPOpt/lib/libOpenFOAM.so"
#1 Foam::sigSegv::sigHandler(int) in "/opt/openfoam210/platforms/linuxGccDPOpt/lib/libOpenFOAM.so" #2 Uninterpreted: #3 in "/opt/openfoam210/platforms/linuxGccDPOpt/bin/fluentMeshToFoam" #4 __libc_start_main in "/lib/tls/i686/cmov/libc.so.6" #5 in "/opt/openfoam210/platforms/linuxGccDPOpt/bin/fluentMeshToFoam" 段错误 what is wrong,lovecraft22?Thank you for your help. |
|
March 25, 2012, 05:41 |
|
#6 |
Senior Member
|
I don't know about fluent but if you upload your case directory I wouldn't mind having a look.
|
|
March 25, 2012, 05:49 |
|
#7 |
Member
张德胜
Join Date: Oct 2011
Posts: 71
Rep Power: 15 |
i am so sorry.i do not know how to paste my case on the CFD-online.
|
|
March 25, 2012, 15:50 |
|
#8 |
Senior Member
|
Go to the advanced reply folder, scroll down and clic on Manage Attachments.
Remember to clean and compress your folder or it will go above the size limit for the attachments. |
|
Tags |
refinementregion |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
[CAD formats] Creating waterproof STL using snappyHexMesh or salome | Tobi | OpenFOAM Meshing & Mesh Conversion | 58 | May 13, 2020 07:01 |
[snappyHexMesh] Running snappyHexMesh in parallel - optimizing | peterhess | OpenFOAM Meshing & Mesh Conversion | 2 | January 3, 2018 03:54 |
[snappyHexMesh] Tutorial crashes: snappyHexMesh floating point exception. | jasv | OpenFOAM Meshing & Mesh Conversion | 4 | May 10, 2016 03:55 |
Strange Results With snappyHexMesh | calebamiles | OpenFOAM Running, Solving & CFD | 0 | August 14, 2011 17:02 |
[snappyHexMesh] stitchMesh and snappyHexMesh | gdbaldw | OpenFOAM Meshing & Mesh Conversion | 0 | December 23, 2009 03:09 |