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Old   June 8, 2006, 06:29
Default When I try to read this file,
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Hrvoje Jasak
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When I try to read this file, Fluent says: Error: Cannot change interface1 to interior because there is only one adjacent cell thread.

Your mesh is broken.

Hrv
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Old   June 8, 2006, 06:32
Default ... but Uncle Hrv has fixed it
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... but Uncle Hrv has fixed it for you (at least I think so). You will get an E-mail soon,

Hrv
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Old   June 8, 2006, 08:13
Default Thanks. Did not know you co
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Marcus Hammar
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Thanks.

Did not know you could convert .cas files.

What did you do?
Did you do anything in gambit?

I thought I had to run splitMesh after the mesh was converted, but I cant find a faceSetDict anywhere?
If a splitMesh is not necessary, what should i use as boundary conditions on the "interface1" and "interface2"?
I thougt interior, but?

Thanx again...
/M
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Old   June 8, 2006, 10:19
Default Read it into Fluent, dealt wit
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Read it into Fluent, dealt with the error there and wrote out the case file - this one converted fine.

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Old   June 8, 2006, 10:32
Default Oh, nice. So what about spl
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Oh, nice.

So what about splitMesh then? unnecessary?
faceSetDict?

ham
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Old   June 12, 2006, 03:43
Default Hi again. A few questions:
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Hi again.
A few questions:

How did you "deal with the error"?

In OpenFAOM, what bc:s should I choose for the interior boundary? "Interior" does not exist.

Thank you

/marcus
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Old   January 5, 2007, 08:26
Default Marcus, Any luck with your e
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Radu Mustata
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Marcus,
Any luck with your enquiry? I have the same sort of problem.(interface with non-conforming mesh either side of it, .msh file) fluentMeshToFoam will create an "internal boundary" and write it down in the boundary file. How can I get rid of it...cause I gather that one does not have to specify bc´s on that...
Cheers,
Radu
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Old   January 8, 2007, 07:42
Default Hello again, I went a bit fu
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Hello again,
I went a bit further with the topic but I got stuck again. I will try to summarize what I´ve done and I would appreciate any suggestion from you guys.
The case is a simple 2-D mesh, elbow like. I generated the mesh with Gambit, and I have defined two interfaces (interface1 & 2) having "non-conforming" hex meshes either side.
I ran fluentMeshToFoam, and this produced a "default Faces" in the boundary file and a couple of faceSets representing those two interfaces (after renaming them as internal in the .msh Gambit file).
Then I use the "createPatch" utility to create patches for these interfaces. createPatchDict reads:
patches
(

{
name interf2;
type patch;

constructFrom set;

set interface2;
}

{
name interf1;
type patch;

constructFrom set;

set interface1;
}
So now I have two new patches in the newly created boundary instead of those "defaultFaces" .
The next step I thought the reasonable was to use "stitchMesh" and there is where I got stuck. Although everything seems to be fine after createPatch (in paraFoam that is), as in the patches face eacho other and have the same area, the message of stitchMesh (with some debug flags on in controlDict) reads:

Exec : stitchMesh . pitzDaily interf2 interf1
Date : Jan 08 2007
Time : 11:46:47
Host : marte
PID : 14270
Root : /home/radu/OpenFOAM/radu-1.3/run/oodles
Case : pitzDaily
Nprocs : 1
Create time

Create mesh for time = 0

void polyMesh::initMesh() : calculating faceCells
Coupling patches interf2 and interf1
Resulting (internal) faces will be in faceZone interf2interf1CutFaceZone

Note: the overall area covered by both patches should be identical ("integral" interface).
If this is not the case use the -partial option

Adding point and face zones
Sliding interface object couple :
master face zone: 0
slave face zone: 1
void Foam::slidingInterface::calcAttachedAddressing() const for object couple : Calculating zone face-cell addressing.
void Foam::slidingInterface::calcAttachedAddressing() const for object couple : Finished calculating zone face-cell addressing.
Reading all current volfields
bool slidingInterface::projectPoints() : for object couple : Projecting slave points onto master surface.
Number of hits in point projection: 10 out of 10 points.
bool slidingInterface::projectPoints() for object couple : Adjusting point projection for integral match: done.
Number of adjusted points in projection: 0
... projection OK.
... point merge OK.
Number of merged master points: 10
Number of adjusted slave points: 0
Processing slave edges
.+ .+ .+ ....+ mmmm.....+ mmmm+ .....+ mmmm.....+ mmmm.....+ mmmm.....+ mmmm+ ....+ mmmm.....+ mmmm
bool slidingInterface::projectPoints() for object couple : Finished projecting points. Topology = (Detached interface) changing.
void slidingInterface::coupleInterface(polyTopoChange& ref) : Coupling sliding interface couple

Processing slave edges
.+ n-n-uuuun-n-n-n-n-un-n-n-n-
.+ uun-n-n-n-n-n-un-n-n-n-n-uu
.+ n-n-un-n-n-n-n-uuuun-n-n-n-
....+ n-un-un-n-uun-uuun-uuuun-u
.....+ n-n-n-n-n-n-n-uuuuun-n-n-n-n-n-n-n-n-n-n-n-un-un-un-un-un-uun-
+ un-n-n-un-u
.....+ n-uuuuuun-n-n-n-n-un-un-un-un-un-un-un-n-n-n-n-n-n-n-n-
.....+ n-n-n-n-n-n-n-uuuuuun-n-n-n-n-n-n-n-n-n-n-n-n-un-un-un-un-un-un-un-
.....+ n-uuuuuun-n-n-n-n-n-n-n-un-un-un-un-un-un-un-n-n-n-n-n-n-n-n-n-n-n-
.....+ n-n-n-n-uuuuuun-n-n-n-n-n-n-n-n-n-un-un-un-un-un-un-un-
+ un-n-un-n-u
....+ uuuuun-uun-un-un-un-un-un-
.....+ uuuuun-n-n-n-n-n-n-n-uun-un-un-un-un-un-n-n-n-n-n-n-n-n-n-n-n-
Enriched patch support OK. Slave faces: 4 Master faces: 20
local: 4(0 2 26 24) one side: 0 other side: 19
local: 4(2 3 27 26) one side: 0 other side: 18
local: 4(3 4 28 27) one side: 0 other side: 17
local: 4(4 5 29 28) one side: 0 other side: 16
local: 4(5 6 30 29) one side: 0 other side: 15
Finished face 0
local: 4(6 7 31 30) one side: 1 other side: 14
local: 4(7 8 32 31) one side: 1 other side: 13
local: 4(8 9 33 32) one side: 1 other side: 12
local: 4(9 10 34 33) one side: 1 other side: 11
local: 4(10 11 35 34) one side: 1 other side: 10
Finished face 1
local: 4(11 12 36 35) one side: 2 other side: 9
local: 4(12 13 37 36) one side: 2 other side: 8
local: 4(13 14 38 37) one side: 2 other side: 7
local: 4(14 15 39 38) one side: 2 other side: 6
local: 4(15 16 40 39) one side: 2 other side: 5
Finished face 2
local: 4(1 25 44 20) one side: 3 other side: 0
local: 4(44 43 19 20) one side: 3 other side: 1
local: 4(43 42 18 19) one side: 3 other side: 2
local: 4(42 41 17 18) one side: 3 other side: 3
local: 4(41 40 16 17) one side: 3 other side: 4
Finished face 3
Finished face 4
Finished face 5
Finished face 6
Finished face 7
Finished face 8
Finished face 9
Finished face 10
Finished face 11
Finished face 12
Finished face 13
Finished face 14
Finished face 15
Finished face 16
Finished face 17
Finished face 18
Finished face 19
Finished face 20
Finished face 21
Finished face 22
Finished face 23
Number of orphaned faces: master = 0 out of 20 slave = 4 out of 4


--> FOAM FATAL ERROR : Face 3327 reduced to less than 3 points. Topological/cutting error B.
Old face: 2(0 884) new face: 2(0 884)

From function void slidingInterface::coupleInterface(polyTopoChange& ref) const
in file slidingInterface/coupleSlidingInterface.C at line 1664.

FOAM aborting

Foam::error::printStack(Foam:stream&)
Foam::error::abort()
Foam::slidingInterface::coupleInterface(Foam::poly TopoChange&) const
Foam::slidingInterface::setRefinement(Foam::polyTo poChange&) const
Foam::polyTopoChanger::topoChangeRequest() const
Foam::polyTopoChanger::changeMesh()
stitchMesh [0x805524f]
__libc_start_main
__gxx_personality_v0
Aborted

Can anyone help.
Thanx in advance,
Radu
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Old   January 8, 2007, 09:04
Default I know this one: check the two
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I know this one: check the two bits of the mesh and you will find they share vertices. This is not allowed: the two pieces should be TOPOLOGICALLY separate.

Not sure how to fix it in Gambit - in short, you have to make sure that the master and slave surface do not use the same vertices.

Hrv
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Old   January 8, 2007, 09:58
Default Yes, yes...I thought so as wel
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Yes, yes...I thought so as well. That is when I
compared to what I´ve done before with blockMesh, those patches being built from double nodes...so as you say, topologically separate. I´m not a gambit specialist, I only thought of it as a front end to OF. Now, although I don´t like it, it seems I should be paying more atention to Gambit.
Cheers anyway,
Radu
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