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[blockMesh] How to convert this blockMeshDict from 2D to 3D |
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November 19, 2024, 06:22 |
How to convert this blockMeshDict from 2D to 3D
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New Member
ernest
Join Date: Jun 2010
Posts: 23
Rep Power: 15 |
Hi openfoamers,
I am fairly a rookie when it comes to complex meshes. Kindly if any one could assist in converting the blockmeshdict file below from 2d to 3d i would much appreciate it. This is for the notchedRoller tutorial (CHT). Thanks. /*--------------------------------*- C++ -*----------------------------------*\ ========= | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox \\ / O peration | Website: https://openfoam.org \\ / A nd | Version: 12 \\/ M anipulation | \*---------------------------------------------------------------------------*/ FoamFile { format ascii; class dictionary; location "system"; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 0.01; R 6; RbyRoot2 #calc "$<scalar>{R}/sqrt(scalar(2))"; C 2.1; CbyRoot2 #calc "$<scalar>{C}/sqrt(scalar(2))"; vertices ( (-50 -10 -1) (-10 -10 -1) (10 -10 -1) (50 -10 -1) (-50 0 -1) (-10 0 -1) (10 0 -1) (50 0 -1) (-50 10 -1) (-10 10 -1) (10 10 -1) (50 10 -1) (-50 40 -1) (-10 40 -1) (10 40 -1) (50 40 -1) (#neg $R 0 -1) (#neg $RbyRoot2 #neg $RbyRoot2 -1) ($RbyRoot2 #neg $RbyRoot2 -1) ($R 0 -1) ($RbyRoot2 $RbyRoot2 -1) (#neg $RbyRoot2 $RbyRoot2 -1) (#neg $C 0 -1) (#neg $CbyRoot2 #neg $CbyRoot2 -1) ($CbyRoot2 #neg $CbyRoot2 -1) ($CbyRoot2 0 -1) ($CbyRoot2 $CbyRoot2 -1) (#neg $CbyRoot2 $CbyRoot2 -1) (-50 -10 1) (-10 -10 1) (10 -10 1) (50 -10 1) (-50 0 1) (-10 0 1) (10 0 1) (50 0 1) (-50 10 1) (-10 10 1) (10 10 1) (50 10 1) (-50 40 1) (-10 40 1) (10 40 1) (50 40 1) (#neg $R 0 1) (#neg $RbyRoot2 #neg $RbyRoot2 1) ($RbyRoot2 #neg $RbyRoot2 1) ($R 0 1) ($RbyRoot2 $RbyRoot2 1) (#neg $RbyRoot2 $RbyRoot2 1) (#neg $C 0 1) (#neg $CbyRoot2 #neg $CbyRoot2 1) ($CbyRoot2 #neg $CbyRoot2 1) ($CbyRoot2 0 1) ($CbyRoot2 $CbyRoot2 1) (#neg $CbyRoot2 $CbyRoot2 1) ); nCore 16; nCoreBy2 #calc "$<label>{nCore}/2"; nRStatic 8; nRRotating 12; nAcross 26; nAlong 30; gStatic 0.7; blocks ( hex ( 0 1 5 4 28 29 33 32) solid ($nAlong $nCoreBy2 1) simpleGrading (1 1 1) hex ( 4 5 9 8 32 33 37 36) fluid ($nAlong $nCoreBy2 1) simpleGrading (1 1 1) hex ( 8 9 13 12 36 37 41 40) fluid ($nAlong $nAcross 1) simpleGrading (1 1 1) hex ( 9 10 14 13 37 38 42 41) fluid ($nCore $nAcross 1) simpleGrading (1 1 1) hex ( 2 3 7 6 30 31 35 34) solid ($nAlong $nCoreBy2 1) simpleGrading (1 1 1) hex ( 6 7 11 10 34 35 39 38) fluid ($nAlong $nCoreBy2 1) simpleGrading (1 1 1) hex (10 11 15 14 38 39 43 42) fluid ($nAlong $nAcross 1) simpleGrading (1 1 1) hex ( 5 1 17 16 33 29 45 44) solid ($nCoreBy2 $nRStatic 1) simpleGrading (1 $gStatic 1) hex ( 1 2 18 17 29 30 46 45) solid ($nCore $nRStatic 1) simpleGrading (1 $gStatic 1) hex ( 2 6 19 18 30 34 47 46) solid ($nCoreBy2 $nRStatic 1) simpleGrading (1 $gStatic 1) hex ( 6 10 20 19 34 38 48 47) fluid ($nCoreBy2 $nRStatic 1) simpleGrading (1 $gStatic 1) hex (10 9 21 20 38 37 49 48) fluid ($nCore $nRStatic 1) simpleGrading (1 $gStatic 1) hex ( 9 5 16 21 37 33 44 49) fluid ($nCoreBy2 $nRStatic 1) simpleGrading (1 $gStatic 1) hex (16 17 23 22 44 45 51 50) fluid ($nCoreBy2 $nRRotating 1) simpleGrading (1 1 1) hex (17 18 24 23 45 46 52 51) roller ($nCore $nRRotating 1) simpleGrading (1 1 1) hex (18 19 25 24 46 47 53 52) roller ($nCoreBy2 $nRRotating 1) simpleGrading (1 1 1) hex (19 20 26 25 47 48 54 53) roller ($nCoreBy2 $nRRotating 1) simpleGrading (1 1 1) hex (20 21 27 26 48 49 55 54) roller ($nCore $nRRotating 1) simpleGrading (1 1 1) hex (21 16 22 27 49 44 50 55) fluid ($nCoreBy2 $nRRotating 1) simpleGrading (1 1 1) hex (22 23 24 25 50 51 52 53) roller ($nCoreBy2 $nCore 1) simpleGrading (1 1 1) hex (25 26 27 22 53 54 55 50) roller ($nCoreBy2 $nCore 1) simpleGrading (1 1 1) ); edges ( arc 16 17 45 (0 0 1) arc 17 18 90 (0 0 1) arc 18 19 45 (0 0 1) arc 19 20 45 (0 0 1) arc 20 21 90 (0 0 1) arc 21 16 45 (0 0 1) arc 44 45 45 (0 0 1) arc 45 46 90 (0 0 1) arc 46 47 45 (0 0 1) arc 47 48 45 (0 0 1) arc 48 49 90 (0 0 1) arc 49 44 45 (0 0 1) arc 22 23 45 (0 0 1) arc 27 22 45 (0 0 1) arc 50 51 45 (0 0 1) arc 55 50 45 (0 0 1) ); defaultPatch { name frontAndBack; type empty; } boundary ( atmosphere { type patch; faces ( (12 13 41 40) (13 14 42 41) (14 15 43 42) ); } inlet { type patch; faces ( (4 8 36 32) (8 12 40 36) ); } outlet { type patch; faces ( (7 11 39 35) (11 15 43 39) ); } external { type patch; faces ( (0 4 32 28) (0 1 29 28) (1 2 30 29) (2 3 31 30) (3 7 35 31) ); } ); // ************************************************** *********************** // |
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