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[blockMesh] Domain selection

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Old   October 18, 2023, 10:10
Default Domain selection
  #1
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Filippo Pucci
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Hello,

I am generating a multi-region geometry for a conjugate heat transfer problem.

I am using the blockMeshDict to generate what will then give me the solid region, while I import as a triSurfaceMesh the two fluid domains with snappyHexMesh.

At the moment, I have the length of the solid equal to that of the fluid:
---------------------------------------------------------------
| ////////////////////////////////////////////////// solid |
| ////////////////////////////////////////////////// fluid1 |
| ////////////////////////////////////////////////// solid |
| ////////////////////////////////////////////////// fluid2 |
| ////////////////////////////////////////////////// |solid |
---------------------------------------------------------------
However, this is not efficient, as part of the length at the beginning and towards the end of the fluid domains is intended for flow development. I would like to select only part of the solid to be kept in the mesh as a solid region, while maintaining the full bounding box and get all the fluid elements I need???

---------------------------------------------------------------
| ------------////////////////------------ solid |
| ////////////////////////////////////////////////// fluid1 |
| ------------////////////////------------ solid |
| ////////////////////////////////////////////////// fluid2 |
| ------------////////////////------------ solid |
---------------------------------------------------------------

I hope I was clear.
Thank you in advance for your help!

Last edited by filpucfd; October 24, 2023 at 10:53.
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Old   October 20, 2023, 05:29
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Filippo Pucci
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I have managed to get what I want using two different approaches:

1. Define three cylinder domains in blockMesh (with the central being the one I'd like to keep) and just import the fluid geometries stl in with SnappyHexMesh - although I considered it quite inefficient and I found the second method

2. Defined a simple block domain in blockMesh and then defined a cylinder (searchableCylinder) in the geometry function of SHM, along with the fluid stls.

HOWEVER, this works only with a simplified geometry.
If I try to use the same strategy with my actual geometry, it seems like that it doesn't work.
It's like one of the fluid regions absorbs the cells that I would like to assign to the cellZones.

Can anyone help? Does it depend on the refinement of the blockMesh or on the refinement levels I would assign to my SHM surfaces/features?
Or is there another reason?

This is my castellatedMesh

Code:
geometry
{
    unrem_fluid1_cat.stl
    {
    	type distributedTriSurfaceMesh; //triSurfaceMesh;
    	name fluid1;
    	//scale 0.01;
    }
    unrem_fluid2_cat.stl
    {
    	type distributedTriSurfaceMesh;
    	name fluid2;
    	//scale 0.01;
    }
    
    
    cylinder
    {
    	type searchableCylinder;
    	point1 (0. 0. 0.);
    	point2 (0. 0. 1.);
    	radius $solRad;
    }
    
}


// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 999999999;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 999999999;

    // The surface refinement loop might spend lots of iterations
    // refining just a few cells. This setting will cause refinement
    // to stop if <= minimumRefine are selected for refinement. Note:
    // it will at least do one iteration (unless the number of cells
    // to refine is 0)
    minRefinementCells 5000; // 10

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 1; //2
    
    //interfaceRefine true;
    //maxLoadUnbalance 0;
    


    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
    	
        {
            file "unrem_fluid1_cat.eMesh";    //"geom.eMesh" // .extendedFeatureEdgeMesh;
            level 0; //1
        }
        {
            file "unrem_fluid2_cat.eMesh";    //"geom.eMesh";
            level 0; //1
        }
    	
    );



    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        fluid1
        {
            // Surface-wise min and max refinement level
            level (0 0);
            regions 
            {
            	inlet1     { level ( 0 0 ); patchInfo { type patch; } }
            	outlet1    { level ( 0 0 ); patchInfo { type patch; } }
		walls1    { level ( 0 0 ); patchInfo { type wall; } }
            }
            faceZone fluid1;
            faceType boundary; //baffle
            cellZone fluid1;
            cellZoneInside inside;
            
        }
        fluid2
        {
            // Surface-wise min and max refinement level
            level (0 0);
            regions 
            {
            	inlet2     { level ( 0 0 ); patchInfo { type patch; } }
            	outlet2    { level ( 0 0 ); patchInfo { type patch; } }
		walls2    { level ( 0 0 ); patchInfo { type wall; } }
            }
            faceZone fluid2;
            faceType boundary; //baffle
            cellZone fluid2;
            cellZoneInside inside;
            
        }
        
        
        //"(fluid1|fluid2)"
        cylinder
        {
                level (0 0);
                cellZone solid;
                faceZone solid;
                faceType boundary;
                cellZoneInside inside;
        }
        
    }

    // Resolve sharp angles
    resolveFeatureAngle 5;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
        //refinementBox
        //{
        //    mode inside;
        //    levels ((1E15 4));
        //}
    }

    limitRegions
    {
    
    	fluid1
    	{
    		mode inside;
    		levels ((0 0));
    	}
    	fluid2
    	{
    		mode inside;
    		levels ((0 0));
    	}
    
    }
    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    locationInMesh (0.0001 0.0001 0.0001); // Offset from (0 0 0) to avoid 
                                           //coinciding with face or edge
    /*
    locationsInMesh
    (
        (( 0.0001 0.0001  0.0001) solid)
    );
    */

    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces false;
}
EDIT: I solved the problem. The STL file, once remeshed, it was causing this. I am using an unremeshed version and it works.

Last edited by filpucfd; November 14, 2023 at 04:04.
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