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[snappyHexMesh] weird boundary layer in snappyHexMesh |
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June 15, 2023, 12:24 |
weird boundary layer in snappyHexMesh
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#1 |
Member
Andy
Join Date: Jul 2017
Posts: 62
Rep Power: 9 |
Hi folks,
i tried to use snappyHexMesh. Look how my boundary layer looks like. Lok at the corners. how can i repair this. what setting could be responsible for this? Thank you temp.jpg |
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June 19, 2023, 10:06 |
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#2 |
Member
Vinzenz Götz
Join Date: Mar 2021
Location: Munich, Germany
Posts: 31
Rep Power: 5 |
Hello starcatcher,
could you please post your sHMDict? Best regards, Vinz |
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June 20, 2023, 06:42 |
snappyhexmesh lead to weird boundary layer
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#3 |
Member
Andy
Join Date: Jul 2017
Posts: 62
Rep Power: 9 |
yes, sorry:
Code:
FoamFile { version 2.0; format ascii; class dictionary; location system; object snappyHexMeshDict; } // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { inlet.stl { type triSurfaceMesh; name inlet; } outlet1.stl { type triSurfaceMesh; name outlet1; } wand.stl { type triSurfaceMesh; name wand; } } // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 500000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 200000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 2; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "inlet.eMesh"; level 3; } { file "outlet1.eMesh"; level 2; } { file "wand.eMesh"; level 2; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { inlet { level (2 2); patchInfo { type patch; } } outlet1 { level (2 2); patchInfo { type patch; } } wand { level (2 2); patchInfo { type wall; } } } // Resolve sharp angles resolveFeatureAngle 60; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { refineBox1.stl{ mode inside; levels ((3 3)) ;} refineBox2.stl{ mode inside; levels ((3 3)) ;} refineBox3.stl{ mode inside; levels ((3 3)) ;} refineBox_out1.stl{ mode inside; levels ((3 3)) ;} // refinement_begasung // { // mode inside; // levels ((2.0 2)); // } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0.5 0.5 0.5); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { wand{nSurfaceLayers 5;} } // Expansion factor for layer mesh expansionRatio 1.2; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.6; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.01; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130 // in 1.7.x. minMedialAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; nRelaxedIter 20; writeVTK false; noErrors false; layerRecovery 1; growZoneLayers false; projectGrownUp 0.0; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { // Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; // Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; // Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; // Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; // Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. This has to be a positive number for tracking // to work. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality -1e-30; // Minimum face area. Set to <0 to disable. minArea -1; // Minimum face twist. Set to <-1 to disable. dot product of face normal // and face centre triangles normal minTwist 0.05; // minimum normalised cell determinant // 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; // minFaceWeight (0 -> 0.5) minFaceWeight 0.05; // minVolRatio (0 -> 1) minVolRatio 0.01; // must be >0 for Fluent compatibility minTriangleTwist -1; //- If >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. // minVolCollapseRatio 0.5; // Advanced // Number of error distribution iterations nSmoothScale 4; // amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75; } } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; |
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June 20, 2023, 07:55 |
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#4 |
Member
Andy
Join Date: Jul 2017
Posts: 62
Rep Power: 9 |
this problem does not appear when i choose only one face. In this case i chose all the four asimuthal faces
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June 20, 2023, 08:11 |
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#5 |
Member
Andy
Join Date: Jul 2017
Posts: 62
Rep Power: 9 |
Here, i have a more simple geometry of a block. as you can see the lower and left wall are assigned with a layer. this works ok on the outer parts of the walls but look terrible, where these two walls meet.
Untitled.jpg |
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June 20, 2023, 08:55 |
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#6 |
Senior Member
M
Join Date: Dec 2017
Posts: 703
Rep Power: 13 |
First thing to try: look into the parameter 'featureAngle'. For perpendicular faces with merged layers, it should be > 90 deg.
Layer generation is sometimes very tricky with snappyHexMesh. There are numerous threads here on the forum where you can find recommendations on resolving issues. There is no a single set of parameters that works well for all geometries. |
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snappyhexmesh |
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