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November 29, 2022, 11:16 |
Trouble in meshing with SHM
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#1 |
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Hi to everyone,
I've generated a mesh of a racing car with snappyHexMesh. However, on the body I can see that I have randon regions in which SHM has refined more than in all other parts as shown in picture. Does anybody know why this is happening? https://ibb.co/f81DQ5v[/IMG] |
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December 4, 2022, 11:59 |
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#2 | |
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Quote:
Could you share your snappyhexmeshdict ? BR |
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December 4, 2022, 12:28 |
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#3 |
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I'm sending it below.
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 6 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { body.stl { type triSurfaceMesh; name body; } frontWheel.stl { type triSurfaceMesh; name frontWheel; } rearWheel.stl { type triSurfaceMesh; name rearWheel; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. // This is basically the number of cells that fit on a processor. If you choose this too small // it will do just more refinement iterations to obtain a similar mesh. maxLocalCells 99999999; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 99999999; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.1; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 6; // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "body.eMesh"; level 8; } { file "frontWheel.eMesh"; level 8; } { file "rearWheel.eMesh"; level 8; } ); // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { body { level (6 6); } frontWheel { level (6 6); } rearWheel { level (6 6); } } // Resolve sharp angles // Applies maximum level of refinement to cells that can see intersections whose // angle exceeds this resolveFeatureAngle 10; planarAngle 10; gapLevelIncrement 2; // Region-wise refinement // Specifies refinement level for cells in relation to a surface. One of // three modes: // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { } // Mesh selection. After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 -1 10); allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { // Number of patch smoothing iterations before finding correspondence // to surface. This option changes how many times the exterior (the boundary // wall) should be iterated. The more iterations, the smoother the mesh // will become. nSmoothPatch 3; // Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local maximum edge length. // This option changes how long distance the program should look for a point // to snap, the distance is the number put in "tolerance"*"size of the mesh". tolerance 2.0; // Number of mesh displacement relaxation iterations. This option changes // how many times the "snapping" part of snappyHexMesh should be run: // - the higher this number is the better mesh quality will be gained // - the higher this number is the more equidistant mesh will be created // when it comes to the boundary // - the higher this number is the longer tha snapping will take nSolveIter 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. This option changes how many times // the mesh will run a relaxing script that removes some bad mesh point, // however snappyHexMesh should stop before, when the correct mesh is created nRelaxIter 5; // Number of feature edge snapping iterations. // Leave out altogether to disable. Do not use here since mesh resolution // too low and baffles present. Controls the number of morph iterations // within main snapping iterative process, to attract mesh points to // surface and avoid sharp edges problems. nFeatureSnapIter 15; // True of false to enable implicit or explcit method for feature snap // process. Implicit uses geometric only features by sampling the surface, // while explcit uses castellatedMeshControls. implicitFeatureSnap false; explicitFeatureSnap true; // True of false to enable the detection of the points on multiple surfaces // (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // True of false to changes the way to read the parameters given next. // - true: next parameters define the layers' dimensions as // "parameters" * "undistorted cell size outside layers" // - false: next parameters define directly the layers' dimensions (absolute) relativeSizes true; // Layer thickness specification, can be specified in one of following ways: // - expansionRatio and finalLayerThickness or firstLayerThickness. // Where expansionRatio set the grow factor of the layers (ratio between two // subsequent layers), while finalLayerThickness set the thickness of the last // layer. Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // - overall thickness and firstLayerThickness // - overall thickness and finalLayerThickness // - overall thickness and expansionRatio expansionRatio 1.5; finalLayerThickness 0.4; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.005; // Per final patch (so not geometry!) the layer information layers { body { nSurfaceLayers 5; } frontWheel { nSurfaceLayers 5; } rearWheel { nSurfaceLayers 5; } } // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Angle above which surface is not extruded. One of the first parameters on // which play when layer addition fails. 0 is flat surface, // 90 is when two faces make straight angle. featureAngle 330; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. This option changes how many times // the mesh will run a relaxing script. nRelaxIter 10; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells. // This option changes the maximum allowable value of aspect ratio. // Sometimes (expecially in corners) the layers must be generated over highly // warped cells. maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedialAxisAngle 130; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 10; slipFeatureAngle 30; nRelaxedIter 20; additionalReporting true; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" nSmoothScale 4; relaxed { } errorReduction 0.75; } debugFlags ( ); writeFlags ( // write volScalarField with cellLevel for postprocessing scalarLevels // write cellSets, faceSets of faces in layer layerSets // write volScalarField for layer coverage layerFields ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. The // write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************** *********************** // |
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December 4, 2022, 15:37 |
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#4 |
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I think you have to play with "resolveFeatureAngle 10;". Try to increase the value to 20 and post the result.
BR |
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December 5, 2022, 02:37 |
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#5 |
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M
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Please check the recommendations here: Partial coarse mesh
Especially look for your cell count and if it reaches the max. You define alot of high levels so you probably run into the max count. |
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December 5, 2022, 05:04 |
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#6 |
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Reply to Fouch:
I thought that in this case the ResolveFeatureAngle is irrelevant as I'm using the same values for max and min refinement level. Reply to AtyoHM: I'm pretty sure I'm not reaching the Max Cells number imposed in the dictionary. I'm actually obtaining around 20 Milions of cells and maximum is set to 99.999 Millions. |
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December 5, 2022, 05:21 |
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#7 |
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M
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Add a log of the run and pictures would help. Attach them directly to the forum, I don't click on random links.
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December 5, 2022, 05:34 |
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#8 |
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Here it is.
Tell me which part of the log file you want as it's too large to be uploaded. |
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December 5, 2022, 05:56 |
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#9 |
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M
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The refinement phase including the end of it.
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December 5, 2022, 06:15 |
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#10 |
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Here are the first 5 parts.
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December 5, 2022, 06:16 |
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#11 |
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And here the last two parts
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