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[blockMesh] ill defined primitiveEntry starting at keyword 'boundary'

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Old   January 20, 2021, 10:58
Default ill defined primitiveEntry starting at keyword 'boundary'
  #1
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I have a simple blockMesh, but when I run it I get the error message "ill defined primitiveEntry starting at keyword 'boundary'".
I checked already for missing brackets or spaces, and compared it to tutorials, but I dont find a mistake.

Could you please tell me what did I do wrong?
Thanl you very much!


Code:
/*--------------------------------*- C++ -*---------------------------------/*--------------------------------*- C++ -*----------------------------------*\
  =========                 |
  \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox
   \\    /   O peration     | Website:  https://openfoam.org
    \\  /    A nd           | Version:  7
     \\/     M anipulation  |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      blockMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

convertToMeters 1;



vertices
(
    (0.5 0 0) 			//0	z0
    (1 0 0)			//1
    (2 0 0)			//2
    (2 0.707107 0)		//3
    (0.707107 0.707107 0)	//4
    (0.353553 0.353553 0)	//5
    (2 2 0)			//6
    (0.707107 2 0)		//7
    (0 2 0)			//8
    (0 1 0)			//9
    (0 0.5 0)			//10
    (-0.353553 0.353553 0) 	//11
    (-0.5 0 0)
    (-1 0 0)
    (-2 0 0)			//14
    (-2 0.707107 0)
    (-0.707107 0.707107 0)	//16
    (-2 2 0)
    (-0.707107 2 0)		//18

    ( 0 0 0)			//dummy

    (0.5 0 10) 			//20	z+
    (1 0 10)			//21
    (2 0 10)			//22
    (2 0.707 10)		//23
    (0.707107 0.707107 10)	//24
    (0.353553 0.353553 10)	//25
    (2 2 10)			//26
    (0.707107 2 10)		//27
    (0 2 10)
    (0 1 10)			//29
    (0 0.5 10)
    (-0.353553 0.353553 10) 	//31
    (-0.5 0 10)
    (-1 0 10)
    (-2 0 10)			//34
    (-2 0.707107 10)
    (-0.707107 0.707107 10)	//36
    (-2 2 10)
    (-0.707107 2 10)		//38
);

blocks
(
hex (5 4 9 10 25 24 29 30) soil (1 1 1) simpleGrading (1 1 1)
hex (0 1 4 5 20 21 24 25) soil (1 1 1) simpleGrading (1 1 1)
hex (1 2 3 4 21 22 23 24) soil (1 1 1) simpleGrading (1 1 1)
hex (4 3 6 7 24 23 26 27) soil (1 1 1) simpleGrading (1 1 1)
hex (9 4 7 8 29 24 27 28) soil (1 1 1) simpleGrading (1 1 1)
hex (16 11 10 9 36 31 30 29) soil (1 1 1) simpleGrading (1 1 1)
hex (13 12 11 16 33 32 31 36) soil (1 1 1) simpleGrading (1 1 1)
hex (14 13 16 15 34 33 36 35) soil (1 1 1) simpleGrading (1 1 1)
hex (15 16 18 17 35 36 38 37) soil (1 1 1) simpleGrading (1 1 1)
hex (16 9 8 18 36 29 28 38) soil (1 1 1) simpleGrading (1 1 1)
);




edges
(
arc 0 5 (0.469846 0.171010 0)
arc 5 10 (0.171010 0.469846 0)
arc 1 4 (0.939693 0.342020 0)
arc 4 9 (0.342020 0.939693 0)
arc 20 25 (0.469846 0.171010 10)
arc 25 30 (0.171010 0.469846 10)
arc 21 24 (0.939693 0.342020 10)
arc 24 29 (0.342020 0.939693 10)
arc 12 11 (‐0.46984 0.171010 0)
arc 11 10 (‐0.17101 0.469846 0)
arc 13 16 (‐0.93969 0.342020 0)
arc 16 9 (‐0.34202 0.939693 0)
arc 32 31 (‐0.46985 0.171010 10)
arc 31 30 (‐0.17101 0.469846 10)
arc 33 36 (‐0.939693 0.34202 10)
arc 36 29 (‐0.34202 0.939693 10)
);



boundary
(

    up
    {
        type patch;
        faces
        (
	 (8 7 28 27)
	 (7 6 27 26)
	 (18 8 38 28)
	 (17 18 37 38)
        );
    }

    down
    {
        type patch;
        faces
        (
	 (0 1 20 21)
	 (1 2 21 22)
	 (5 0 25 20)
	 (10 5 30 25)
	 (11 10 31 30)
	 (12 11 32 31)
	 (13 12 33 32)
	 (14 13 34 33)
	);
    }

    left
    {
        type patch;
        faces
        (
         (17 15 37 35)
         (15 14 35 34)
        );
    }

    right
    {
        type patch;
        faces
        (
         (6 3 26 23)
         (3 2 33 32)
        );
    }

mergePatchPairs
(
);

// ************************************************************************* //
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Old   January 20, 2021, 11:31
Default
  #2
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Petros Ampatzidis
Join Date: Oct 2018
Location: Bath, UK
Posts: 64
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Hello,

You missed a parenthesis.

Quote:
Originally Posted by PSander View Post

Code:
boundary
(

    up
    {
        type patch;
        faces
        (
	 (8 7 28 27)
	 (7 6 27 26)
	 (18 8 38 28)
	 (17 18 37 38)
        );
    }

    down
    {
        type patch;
        faces
        (
	 (0 1 20 21)
	 (1 2 21 22)
	 (5 0 25 20)
	 (10 5 30 25)
	 (11 10 31 30)
	 (12 11 32 31)
	 (13 12 33 32)
	 (14 13 34 33)
	);
    }

    left
    {
        type patch;
        faces
        (
         (17 15 37 35)
         (15 14 35 34)
        );
    }

    right
    {
        type patch;
        faces
        (
         (6 3 26 23)
         (3 2 33 32)
        );
    }
);
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Old   January 20, 2021, 11:55
Default
  #3
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Quote:
Originally Posted by petros View Post
Hello,

You missed a parenthesis.


Thank you very much.
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block mesh, blockmeshdict, blocks


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