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[snappyHexMesh] Is it a good mesh for a square cylinder ? |
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September 1, 2020, 13:19 |
Is it a good mesh for a square cylinder ?
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#1 |
New Member
ghuang
Join Date: Oct 2014
Posts: 3
Rep Power: 12 |
Hi Foamers,
I'm interested in creating a mesh with snappyHexMesh around a square cylinder. I plan to run some steady simulations later using simpleFoam with wall models. In attachment is a snapshot of my mesh using the ExtractCellsByRegion filter in ParaView. I want to generate boundary layer meshes near the surface. What seems to be problematic to me is that the boundary layer cells near the corner seem be too stretched and they deform outer cells relatively far away from the square. The checkMesh result seems not too bad though I think. Here is my snappyHexMeshDict file Code:
/*--------------------------------*- C++ -*----------------------------------*| ========= | | | \ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \ / O peration | Version: 2.2.0 | | \ / A nd | Web: www.OpenFOAM.org | | \/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.2; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { square3.stl { type triSurfaceMesh; name poteaux; patchInfo { type wall; } } refinementBox0 { type searchableBox; min (-1.0 -1.0 0.0); max ( 1.0 1.0 1.0); } refinementBox1 { type searchableBox; min (-0.5 -0.5 0.0); max ( 0.5 0.5 1.0); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 1000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 10000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 10; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "square3.eMesh"; level 2; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { poteaux { // Surface-wise min and max refinement level level (2 2); } } resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { // refinementBox0 // { // mode inside; // levels ((1E15 1)); // } // refinementBox1 // { // mode inside; // levels ((1E15 2)); // } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0.4875 0.4875 0.0125); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 1; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. // tolerance 4.0; tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 1; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { poteaux { nSurfaceLayers 5; } } // Expansion factor for layer mesh expansionRatio 1.05; //- Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 1.0; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 1e-12; // 1e-12; do nothing //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. //- Increase to avoid boundary layer collapsing close to the corners. featureAngle 180; //30 is too low. above 180 does nothing. //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.2; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; // NB: mettere valore del checkMesh post castellated e separare 3 fasi //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 4; maxInternalSkewness 2; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-30; // ( prima era 1e-30: abilitato ); //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; // 0.05; // -1; disattivo //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. // maxNonOrtho 180; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; writeFlags ( scalarLevels // write volScalarField with cellLevel for postprocessing layerSets // write cellSets, faceSets of faces in layer layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // Code:
/*---------------------------------------------------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ Build : 4.1 Exec : checkMesh Date : Sep 01 2020 Time : 16:11:27 Host : "cal" PID : 16449 Case : snappy nProcs : 1 sigFpe : Enabling floating point exception trapping (FOAM_SIGFPE). fileModificationChecking : Monitoring run-time modified files using timeStampMaster allowSystemOperations : Allowing user-supplied system call operations // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // Create time Create polyMesh for time = 0 Time = 0 Mesh stats points: 562739 faces: 1624881 internal faces: 1590633 cells: 531195 faces per cell: 6.05336 boundary patches: 7 point zones: 0 face zones: 0 cell zones: 0 Overall number of cells of each type: hexahedra: 521364 prisms: 0 wedges: 0 pyramids: 0 tet wedges: 0 tetrahedra: 0 polyhedra: 9831 Breakdown of polyhedra by number of faces: faces number of cells 6 2376 9 5655 12 1607 15 193 Checking topology... Boundary definition OK. Cell to face addressing OK. Point usage OK. Upper triangular ordering OK. Face vertices OK. Number of regions: 1 (OK). Checking patch topology for multiply connected surfaces... Patch Faces Points Surface topology outlet 4096 4225 ok (non-closed singly connected) inlet 4096 4225 ok (non-closed singly connected) bottom 4096 4225 ok (non-closed singly connected) top 4096 4225 ok (non-closed singly connected) front 4096 4225 ok (non-closed singly connected) back 4096 4225 ok (non-closed singly connected) poteaux 9672 9674 ok (closed singly connected) Checking geometry... Overall domain bounding box (-1.6 -1.6 -1.1) (1.6 1.6 2.1) Mesh has 3 geometric (non-empty/wedge) directions (1 1 1) Mesh has 3 solution (non-empty) directions (1 1 1) Boundary openness (-6.65212e-17 7.18065e-18 -9.29091e-18) OK. Max cell openness = 3.55874e-16 OK. Max aspect ratio = 2.54668 OK. Minimum face area = 0.00010526. Maximum face area = 0.004037. Face area magnitudes OK. Min volume = 1.44408e-06. Max volume = 0.000218858. Total volume = 32.6656. Cell volumes OK. Mesh non-orthogonality Max: 59.9574 average: 5.69625 Non-orthogonality check OK. Face pyramids OK. Max skewness = 1.254 OK. Coupled point location match (average 0) OK. Mesh OK. End Have a nice day. |
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September 6, 2020, 06:10 |
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#2 |
Senior Member
anonymous
Join Date: Jan 2016
Posts: 416
Rep Power: 14 |
Hi!
When you are adding boundary layers, the goal is mostly to have the proper y+ value near the wall. In your case it seems like the inserted cells are nearly the same size as the original cell size near the wall thus with your boundary layers you only align the cells with the flow but since it is a square in a cartesian mesh, it is already done after the snapping. Try to increase expansionRatio (1.2 or maybe 1.3). Also you can try to decrease the finalLayerThickness (0.8 - 0.9, or maybe 0.5). Play a bit with these values and your mesh will be better. But don't worry if your cells will collapse. In snappyHexMesh the proper boundary layer insertion is not the most trivial and easiest thing but with a simple geometry like this it should be fine. If it helped, feel free to share your resulted mesh |
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September 10, 2020, 12:59 |
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#3 |
New Member
S A
Join Date: Oct 2019
Posts: 8
Rep Power: 7 |
I suppose that the flow goes normal to the squared cylinder's longitudinal axis. In this case, the corners are not at all OK.
Moreover, you need to take into account several aspects when meshing. The aspect ratio but also the size ratio between adjacent cells. A good strategy is to have a well refined mesh where the gradients are larger and also over the wake of the squared cylinder. You may find this link interesting https://www.semanticscholar.org/pape...6bb2843cd0b3f9 https://escholarship.org/content/qt1...d2b8000f17.pdf |
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Tags |
checkmesh, mesh, snappyhexmesh |
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