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[snappyHexMesh] SnappyHexMesh edge not snaped correctly |
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October 25, 2019, 06:42 |
SnappyHexMesh edge not snaped correctly
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#1 |
Member
Join Date: Sep 2014
Posts: 32
Rep Power: 12 |
Hello OFers,
after try-and-error for quite a time and searching on the forum, I still can not get a satisfactory mesh with SHM. I am generating a mesh around a 3D cylindrical element. As shown in the figure, certain vertices are not sanped to the red edge line. Here below is the snappyHexMeshDict and meshQualityDict I used. If anyone have any suggestion? Edge_Not_snaped.jpg /*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1906 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh false; snap true; addLayers false; //castellatedMesh false; //snap false; //addLayers true; // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { cylinder_right.stl { type triSurfaceMesh; name cylinder_right; patchInfo { type wall; } } cylinder_left.stl { type triSurfaceMesh; name cylinder_left; patchInfo { type wall; } } box_left { type searchableBox; // region defined by bounding box min (-0.01 0 -0.04); max (0.025 0.015 -0.017); } box_right { type searchableBox; // region defined by bounding box min (-0.01 0 0.017); max ( 0.025 0.015 0.04); } cylinderReg_left { type searchableCylinder; point1 (0.0 0.0 -0.03); point2 (0.0 0.013 -0.03); radius 0.01; } cylinderReg_right { type searchableCylinder; point1 (0.0 0.0 0.03); point2 (0.0 0.013 0.03); radius 0.01; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 2000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 10000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 20; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "cylinder_left_top.eMesh"; level 3; } { file "cylinder_right.eMesh"; level 2; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { cylinder_right { // Surface-wise min and max refinement level level (2 3); // Additional refinement in tight gaps //MEJ: only to trigger entering gap finding //gapLevelIncrement 1; //MEJ: from cell level 2 onwards start checking for opposite // surfaces //gapLevel (1 2 10); //MEJ: from cell level 2 onwards start checking for opposite // surfaces // blockLevel 3; patchInfo { type wall; } } cylinder_left { level (0 0); // blockLevel 3; patchInfo { type wall; } } } // Resolve sharp angles resolveFeatureAngle 80; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { box_left { mode inside; // Dummy base level levels ((10000 1)); // If cells // - have level 4..9 // - and are in a gap < 3 cell sizes across // - with the gap on the inside ('inside'), outside ('outside') // or both ('mixed') of the surface // refine them // gapLevel (100 100 100); // gapMode inside; } box_right { mode inside; levels ((10000 1)); // mode distance; // levels ((0.005 3) (0.01 2)); } cylinderReg_left { mode inside; levels ((10000 2)); } cylinderReg_right { mode inside; levels ((1e15 2)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0.05 0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 8; nSmoothInternal 5; // $nSmoothPatch; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2; //- Number of mesh displacement relaxation iterations. nSolveIter 40; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric) features by sampling the surface (default=false) implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes false; // Per final patch (so not geometry!) the layer information layers { cylinder_left { nSurfaceLayers 10; } cylinder_right { nSurfaceLayers 10; } } // Expansion factor for layer mesh expansionRatio 1.2; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.00008; // finalLayerThickness 3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. minThickness 0.0000001; // minThickness 0.05; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 130; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 50; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 50; // Smooth layer thickness over surface patches nSmoothThickness 100; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // 0.5 // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; //0.3 // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x. minMedialAxisAngle 145; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-10; //// Debug flags //debugFlags //( // mesh // write intermediate meshes // attraction // write attraction as .obj files //); // //// Write flags //writeFlags //( // scalarLevels // write volScalarField with cellLevel for postprocessing //); // ************************************************** *********************** // /*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1906 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object meshQualityDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // //- Maximum non-orthogonality allowed. Set to 180 to disable. 65 maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; minFlatness 0.5; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-14; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-13; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal // (itself the average of the triangle normals) // and face centre triangles normal minTwist 0.01; //- Minimum normalised cell determinant. This is the determinant of all // the areas of internal faces. It is a measure of how much of the // outside area of the cell is to other cells. The idea is that if all // outside faces of the cell are 'floating' (zeroGradient) the // 'fixedness' of the cell is determined by the area of the internal faces. // 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- Relative position of face in relation to cell centres (0.5 for orthogonal // mesh) (0 -> 0.5) minFaceWeight 0.05; //- Volume ratio of neighbouring cells (0 -> 1) minVolRatio 0.01; //- Per triangle normal compared to that of preceding triangle. Must be >0 // for Fluent compatibility minTriangleTwist -1; //- If >0 : preserve cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. minVolCollapseRatio 0.5; relaxed { maxNonOrtho 75; } // ************************************************** *********************** // |
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October 25, 2019, 09:00 |
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#2 |
Member
annan
Join Date: Nov 2016
Posts: 72
Rep Power: 10 |
Dear Yongxiang,
try these settings : /*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: v1906 | | \\ / A nd | Web: www.OpenFOAM.com | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { cylinder_right.stl { type triSurfaceMesh; name cylinder_right; patchInfo { type wall; } } cylinder_left.stl { type triSurfaceMesh; name cylinder_left; patchInfo { type wall; } } box_left { type searchableBox; // region defined by bounding box min (-0.01 0 -0.04); max (0.025 0.015 -0.017); } box_right { type searchableBox; // region defined by bounding box min (-0.01 0 0.017); max ( 0.025 0.015 0.04); } cylinderReg_left { type searchableCylinder; point1 (0.0 0.0 -0.03); point2 (0.0 0.013 -0.03); radius 0.01; } cylinderReg_right { type searchableCylinder; point1 (0.0 0.0 0.03); point2 (0.0 0.013 0.03); radius 0.01; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 2000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 10000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "cylinder_left_top.extendedFeatureEdgeMesh"; level 0; } { file "cylinder_right.extendedFeatureEdgeMesh"; level 0; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { cylinder_right { // Surface-wise min and max refinement level level (2 2); patchInfo { type wall; } } cylinder_left { level (2 2); patchInfo { type wall; } } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { box_left { mode inside; levels ((1E15 3)); } box_right { mode inside; levels ((1E15 3)); } cylinderReg_left { mode inside; levels ((1E15 3)); } cylinderReg_right { mode inside; levels ((1e15 3)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0.05 0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; nSmoothInternal 5; // $nSmoothPatch; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 300; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric) features by sampling the surface (default=false) implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes false; // Per final patch (so not geometry!) the layer information layers { cylinder_left { nSurfaceLayers 10; } cylinder_right { nSurfaceLayers 10; } } // Expansion factor for layer mesh expansionRatio 1.2; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.00008; // finalLayerThickness 3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. minThickness 0.0000001; // minThickness 0.05; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 130; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 10; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 50; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 50; // Smooth layer thickness over surface patches nSmoothThickness 100; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // 0.5 // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; //0.3 // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x. minMedialAxisAngle 145; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-10; |
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October 25, 2019, 10:11 |
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#3 |
Member
Join Date: Sep 2014
Posts: 32
Rep Power: 12 |
Hello Anna,
thanks for your reply. I tried your suggestion. But the edge vertices are still not fully snapped to the edge. Do you think it is related to the mesh quality criteria? regards |
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