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October 17, 2019, 16:21 |
sHM not capturing all edges
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#1 |
Member
Join Date: Nov 2015
Posts: 38
Rep Power: 11 |
Hello,
I am meshing steps (see below for image = steps.png). All of the steps are the same and the edges developed using surfaceFeatureExtract appear correct (image = stepsWithEdges.png). The mesh captures some of the steps correctly (image = cornerCaptured.png). The mesh doesn't capture all of the steps correctly (image = cornerNotCaptured.png). I've tried combinations of all snapControls that I know of and can't get them all captured correctly, any hints/suggestions would be greatly appreciated. Note: The edges of interest (red and green in image=stepsWithEdges.png) are wall1 and conc, respectively. snappyHexMeshDict Code:
// Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { inlet_water { type triSurfaceMesh; file "inlet_waterc.stl"; } outlet_water { type triSurfaceMesh; file "outlet_waterc.stl"; } inlet_wall { type triSurfaceMesh; file "inlet_wallc.stl"; } outlet_air { type triSurfaceMesh; file "outlet_airc.stl"; } bed1 { type triSurfaceMesh; file "bed1c.stl"; } bed2 { type triSurfaceMesh; file "bed2c.stl"; } conc { type triSurfaceMesh; file "concc.stl"; } wall1 { type triSurfaceMesh; file "wall1c.stl"; } wall2 { type triSurfaceMesh; file "wall2c.stl"; } top { type triSurfaceMesh; file "topc.stl"; } refinementBox1 { type searchableBox; min (400 270 0); max (420 550 438); } refinementBox2 { type searchableBox; min (400 -11350 0); max (420 306.5 461); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 200000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 3; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "inlet_waterc.eMesh"; level 0; } { file "outlet_waterc.eMesh"; level 0; } { file "topc.eMesh"; level 0; } { file "bed1c.eMesh"; level 0; } { file "bed2c.eMesh"; level 0; } { file "wall1c.eMesh"; level 1; } { file "wall2c.eMesh"; level 1; } { file "topc.eMesh"; level 0; } { file "concc.eMesh"; level 5; } { file "inlet_wallc.eMesh"; level 0; } { file "outlet_airc.eMesh"; level 0; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { inlet_water {level (1 1);} outlet_water {level (0 0);} inlet_wall {level (1 1);} outlet_air {level (1 1);} top {level (0 0);} bed1 {level (0 0);} bed2 {level (3 3);} wall1 {level (0 0);} wall2 {level (0 0);} conc {level (4 4);} } // Resolve sharp angles resolveFeatureAngle 10; //default 30 anything above this number gets resolved i.e. increase above 90 to not capture corners // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* refinementBox { mode distance; levels ((0.001 4) (0.01 3) (0.1 2)); //was levels ((1E15 4)) } */ refinementBox1 { mode inside; levels ((0.05 2)); } refinementBox2 { mode inside; levels ((0.05 2)); } conc { mode distance; levels ( (0.625 4) (1.875 3) (4.375 2) ); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (406.222344 317.532332 461.32220232); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 30; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information // "(wall1|wall2).*" layers { "(conc).*" { nSurfaceLayers 3; } } // Expansion factor for layer mesh expansionRatio 1.0; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.15; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; Code:
// Include defaults parameters from master dictionary #includeEtc "caseDicts/meshQualityDict" //- minFaceWeight (0 -> 0.5) minFaceWeight 0.02; |
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October 18, 2019, 04:30 |
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#2 |
Senior Member
Carlo_P
Join Date: May 2019
Location: Italy
Posts: 176
Rep Power: 8 |
Hey,
what I can suggest is to: -increase the refinement level of the feature, in particolar of the wall1 - decrease the number of minRefinementCells, in order to be sure that snappy wiill make all the refinements (you can also read it on the log) - decrease the value of resolveFeatureAngle. Theoretically should be this command that control the angle. Let me know! |
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October 29, 2019, 01:47 |
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#3 |
Member
Join Date: Nov 2015
Posts: 38
Rep Power: 11 |
Thank you for the suggestions. It is still having problem areas (images attached). All of the stairs appear to be identical when viewing the ~/constant/extendedFeatureEdgeMesh/ files. I've also tried shifting and increasing/decreasing the size of blockMesh. Any additional suggestions would be greatly appreciated!
-increase the refinement level of the feature, in particular of the wall1 ---increased to level 2 (0.062m nominal cell size; step length is 1.7m for reference) - decrease the number of minRefinementCells, in order to be sure that snappy will make all the refinements (you can also read it on the log) ---decreased from 10 to 1 - decrease the value of resolveFeatureAngle. Theoretically should be this command that control the angle. ---decreased from 20 to 5 Updated snapphexMeshDict: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 5 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { inlet_water { type triSurfaceMesh; file "inlet_waterc.stl"; } outlet_water { type triSurfaceMesh; file "outlet_waterc.stl"; } inlet_wall { type triSurfaceMesh; file "inlet_wallc.stl"; } outlet_air { type triSurfaceMesh; file "outlet_airc.stl"; } bed1 { type triSurfaceMesh; file "bed1c.stl"; } bed2 { type triSurfaceMesh; file "bed2c.stl"; } conc { type triSurfaceMesh; file "concc.stl"; } wall1 { type triSurfaceMesh; file "wall1c.stl"; } wall2 { type triSurfaceMesh; file "wall2c.stl"; } top { type triSurfaceMesh; file "topc.stl"; } refinementBox_TW { type searchableBox; min (400 270 0); max (420 550 438); } refinementBox_HW { type searchableBox; min (400 -11350 0); max (420 306.5 461); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 200000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 1; //10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 4; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "inlet_waterc.eMesh"; level 0; } { file "outlet_waterc.eMesh"; level 0; } { file "topc.eMesh"; level 0; } { file "bed1c.eMesh"; level 0; } { file "bed2c.eMesh"; level 0; } { file "wall1c.eMesh"; level 2; } { file "wall2c.eMesh"; level 2; } { file "topc.eMesh"; level 0; } { file "concc.eMesh"; level 4; } { file "inlet_wallc.eMesh"; level 0; } { file "outlet_airc.eMesh"; level 0; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { inlet_water {level (1 1);} outlet_water {level (1 1);} inlet_wall {level (1 1);} outlet_air {level (1 1);} top {level (0 0);} bed1 {level (0 0);} bed2 {level (4 4);} wall1 {level (2 2);} wall2 {level (2 2);} conc {level (4 4);} } // Resolve sharp angles resolveFeatureAngle 5; //default 30 anything above this number gets resolved i.e. increase above 90 to not capture corners // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* refinementBox { mode distance; levels ((0.001 4) (0.01 3) (0.1 2)); //was levels ((1E15 4)) } */ refinementBox_TW { mode inside; levels ((0.05 3)); } refinementBox_HW { mode inside; levels ((0.05 2)); } conc { mode distance; levels ( (3 4) (4 3) (5 2) ); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (406.222344 317.532332 461.32220232); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "(conc|bed2).*" { nSurfaceLayers 2; } } // Expansion factor for layer mesh expansionRatio 1.0; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.2; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // |
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December 27, 2019, 17:16 |
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#4 |
Member
Join Date: Nov 2015
Posts: 38
Rep Power: 11 |
Update: The issue was resolved by setting "implicitFeatureSnap true;" and "explicitFeatureSnap false;"
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Tags |
edges, snappyhexmesh |
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