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[blockMesh] error with internal face or belongs to other patch |
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July 9, 2019, 12:10 |
error with internal face or belongs to other patch
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#1 |
New Member
Cham Yang Han
Join Date: Dec 2018
Posts: 14
Rep Power: 8 |
Hi Foamers,
I refer to the forum: --> FOAM FATAL ERROR: Trying to specify a boundary face but i don understand which is the solution and what the solution is about...im too novice in OpenFoam. So I succeed the blockMeshDict from my successful case of 7blocks together making an 'I' shape, unfortunately this time to make a 27 blocks i faced the error: Code:
--> FOAM FATAL ERROR: Trying to specify a boundary face 4(21 37 42 26) on the face on cell 13 which is either an internal face or already belongs to some other patch. This is face 0 of patch 0 named HeatedWalls. Code:
vertices ( //z0plane (0.0 0.0 0.0) (4.95 0.0 0.0) (5.05 0.0 0.0) (10.0 0.0 0.0) (10.0 4.25 0.0) (5.05 4.25 0.0) (4.95 4.25 0.0) (0.0 4.25 0.0) (0.0 5.75 0.0) (4.95 5.75 0.0) (5.05 5.75 0.0) (10.0 5.75 0.0) (10.0 10.0 0.0) (5.05 10.0 0.0) (4.95 10.0 0.0) (0.0 10.0 0.0) //z1plane (0.0 0.0 4.65) (4.95 0.0 4.65) (5.05 0.0 4.65) (10.0 0.0 4.65) (10.0 4.25 4.65) (5.05 4.25 4.65) (4.95 4.25 4.65) (0.0 4.25 4.65) (0.0 5.75 4.65) (4.95 5.75 4.65) (5.05 5.75 4.65) (10.0 5.75 4.65) (10.0 10.0 4.65) (5.05 10.0 4.65) (4.95 10.0 4.65) (0.0 10.0 4.65) //z2plane (0.0 0.0 5.35) (4.95 0.0 5.35) (5.05 0.0 5.35) (10.0 0.0 5.35) (10.0 4.25 5.35) (5.05 4.25 5.35) (4.95 4.25 5.35) (0.0 4.25 5.35) (0.0 5.75 5.35) (4.95 5.75 5.35) (5.05 5.75 5.35) (10.0 5.75 5.35) (10.0 10.0 5.35) (5.05 10.0 5.35) (4.95 10.0 5.35) (0.0 10.0 5.35) //z3plane (0.0 0.0 10.0) (4.95 0.0 10.0) (5.05 0.0 10.0) (10.0 0.0 10.0) (10.0 4.25 10.0) (5.05 4.25 10.0) (4.95 4.25 10.0) (0.0 4.25 10.0) (0.0 5.75 10.0) (4.95 5.75 10.0) (5.05 5.75 10.0) (10.0 5.75 10.0) (10.0 10.0 10.0) (5.05 10.0 10.0) (4.95 10.0 10.0) (0.0 10.0 10.0) ); blocks ( //z0z1 hex (0 1 6 7 16 17 22 23) (1 1 1) simpleGrading (1 1 1) hex (1 2 5 6 17 18 21 22) (1 1 1) simpleGrading (1 1 1) hex (2 3 4 5 18 19 20 21) (1 1 1) simpleGrading (1 1 1) hex (7 6 9 8 23 22 25 24) (1 1 1) simpleGrading (1 1 1) hex (6 5 10 9 22 21 26 25) (1 1 1) simpleGrading (1 1 1) hex (5 4 11 10 21 20 27 26) (1 1 1) simpleGrading (1 1 1) hex (8 9 14 15 24 25 30 31) (1 1 1) simpleGrading (1 1 1) hex (9 10 13 14 25 26 29 30) (1 1 1) simpleGrading (1 1 1) hex (10 11 12 13 26 27 28 29) (1 1 1) simpleGrading (1 1 1) //z1z2 hex (16 17 22 23 32 33 38 39) (1 1 1) simpleGrading (1 1 1) hex (17 18 21 22 33 34 37 38) (1 1 1) simpleGrading (1 1 1) hex (18 19 20 21 34 35 36 37) (1 1 1) simpleGrading (1 1 1) hex (23 22 25 24 39 38 41 40) (1 1 1) simpleGrading (1 1 1) hex (22 21 26 25 38 37 42 41) (1 1 1) simpleGrading (1 1 1) hex (21 20 27 26 37 36 43 42) (1 1 1) simpleGrading (1 1 1) hex (24 25 30 31 40 41 46 47) (1 1 1) simpleGrading (1 1 1) hex (25 26 29 30 41 42 45 46) (1 1 1) simpleGrading (1 1 1) hex (26 27 28 29 42 43 44 45) (1 1 1) simpleGrading (1 1 1) //z2z3 hex (32 33 38 39 48 49 54 55) (1 1 1) simpleGrading (1 1 1) hex (33 34 37 38 49 50 53 54) (1 1 1) simpleGrading (1 1 1) hex (34 35 36 37 50 51 52 53) (1 1 1) simpleGrading (1 1 1) hex (39 38 41 40 55 54 57 56) (1 1 1) simpleGrading (1 1 1) hex (38 37 42 41 54 53 58 57) (1 1 1) simpleGrading (1 1 1) hex (37 36 43 42 53 52 59 58) (1 1 1) simpleGrading (1 1 1) hex (40 41 46 47 56 57 62 63) (1 1 1) simpleGrading (1 1 1) hex (41 42 45 46 57 58 61 62) (1 1 1) simpleGrading (1 1 1) hex (42 43 44 45 58 59 60 61) (1 1 1) simpleGrading (1 1 1) ); boundary ( HeatedWalls { type wall; faces ( (21 37 42 26) ); } Walls { type wall; faces ( (22 38 41 25) (22 21 26 25) (38 37 42 41) ); } Openings { type patch; faces ( //each has 9 planes //z0 (0 1 6 7) (1 2 5 6) (2 3 4 5) (7 6 9 8) (6 5 10 9) (5 4 11 10) (8 9 14 15) (9 10 13 14) (10 11 12 13) //z1-1 for back of Walls (16 17 22 23) (17 18 21 22) (18 19 20 21) (23 22 25 24) (21 20 27 26) (24 25 30 31) (25 26 29 30) (26 27 28 29) //z2-1 for front of Walls (32 33 38 39) (33 34 37 38) (34 35 36 37) (39 38 41 40) (37 36 43 42) (40 41 46 47) (41 42 45 46) (42 43 44 45) //z3 (48 49 54 55) (49 50 53 54) (50 51 52 53) (55 54 57 56) (54 53 58 57) (53 52 59 58) (56 57 62 63) (57 58 61 62) (58 59 60 61) //x0 (0 7 23 16) (7 8 24 23) (8 15 31 24) (16 23 39 32) (23 24 40 39) (24 31 47 40) (32 39 55 48) (39 40 56 55) (40 47 63 56) //x1-1 for left of Walls (1 6 22 17) (6 9 25 22) (9 14 30 25) (17 22 38 33) (25 30 46 41) (33 38 54 49) (38 41 57 54) (41 46 62 57) //x2-1 for HeatedWalls (2 5 21 18) (5 10 26 21) (10 13 29 26) (18 21 37 34) (26 29 42 45) (34 37 53 50) (37 42 58 53) (42 45 61 58) //x3 (3 4 20 19) (4 11 27 20) (11 12 28 27) (19 20 36 35) (20 27 43 36) (27 28 44 43) (35 36 52 51) (36 43 59 52) (43 44 60 59) //y0 (0 16 17 1) (1 17 18 2) (2 18 19 3) (16 32 33 17) (17 33 34 18) (18 34 35 19) (32 48 49 33) (33 49 50 34) (34 50 51 35) //y1 (7 23 22 6) (6 22 21 5) (5 21 20 4) (23 39 38 22) (22 38 37 21) (21 37 36 20) (39 55 54 38) (38 54 53 37) (37 53 52 36) //y2 (8 24 25 9) (9 25 26 10) (10 26 27 11) (24 40 41 25) (25 41 42 26) (26 42 43 27) (40 56 57 41) (41 57 58 42) (42 58 59 43) //y3 (15 31 30 14) (14 30 29 13) (13 29 28 12) (31 47 46 30) (30 46 45 29) (29 45 44 28) (47 63 62 46) (46 62 61 45) (45 61 60 44) ); } ); Many thanks, Cham |
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July 10, 2019, 05:18 |
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#2 |
Senior Member
Zander Meiring
Join Date: Jul 2018
Posts: 125
Rep Power: 8 |
The problem tells you that the boundary "HeatedWalls" is inside of your mesh, and not an actual boundary.
If your goal is to create a thin wall inside of your mesh, look into using baffles (createBaffleDict) |
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July 10, 2019, 11:36 |
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#3 |
New Member
Cham Yang Han
Join Date: Dec 2018
Posts: 14
Rep Power: 8 |
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