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[snappyHexMesh] Impossible to add layers in SnappyHexMesh

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Old   March 25, 2019, 12:32
Default Impossible to add layers in SnappyHexMesh
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Hello everyone,


I have a big problem with the function "AddLayer" in SnappyHexMesh. I tried several parameters but the layers don't appear in ParaView, even if the calculation takes them into account. I increased the number of layers, the number of iterations... but nothing work, except a very few layers (picture).



Can someone help me please ? Thank you.


Code:
/*---------------------------------------------------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  1.0                                   |
|   \\  /    A nd           | Web:      http://www.openfoam.org               |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version         2.0;
    format          ascii;
    class           dictionary;
    object          snappyHexMeshDict;
}
// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //
// Which of the steps to run
castellatedMesh true;  // true;
snap            true;  // true;
addLayers    true; // true;

geometry {
    wall.stl {type triSurfaceMesh; name wall;}
    sphere3 {type searchableSphere; centre (0 0 0); radius 500;}
    sphere4 {type searchableSphere; centre (0 0 0); radius 1000;}
};

// Settings for the castellatedMesh generation.
castellatedMeshControls {
maxLocalCells 1000000;
maxGlobalCells 10000000;
minRefinementCells 5;
nCellsBetweenLevels 2; //6
refinementSurfaces {
  wall {
   level (2 3); //level (3 4)
  }
}
refinementRegions {
   sphere3 {
    mode inside;
    levels ((500 3)); 
    }
   sphere4 {
    mode inside;
    levels ((800 2)); 
    }
 }
resolveFeatureAngle 20;
locationInMesh (0 500 0);
features (
  {
    file "wall.eMesh"; level 3;
  }
);
allowFreeStandingZoneFaces false;
}

// Settings for the snapping.
snapControls {
nSmoothPatch 4;
tolerance 10;
nSolveIter 80;
nRelaxIter 8;
}

// Settings for the layer addition.
addLayersControls {
relativeSizes true;
layers{
     wall
        {
            nSurfaceLayers 8;
        }
}
expansionRatio 1.2;
finalLayerThickness 0.3;
//thickness 100;
minThickness 0.005;
nGrow 0;
featureAngle 30;
nRelaxIter 5;
nSmoothSurfaceNormals 1;
nSmoothNormals 3;
nSmoothThickness 10;
maxFaceThicknessRatio 1.0;//0.5
maxThicknessToMedialRatio 1.0;//0.3
minMedianAxisAngle 130;
nBufferCellsNoExtrude 0;
nLayerIter 50;

}

// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls {
maxNonOrtho 70;
maxBoundarySkewness 20;
maxInternalSkewness 4;
maxConcave 80;
minFlatness 0.5;
minVol -1e13;
minArea -1;
minTwist 0.05;
minDeterminant 0.001;
minFaceWeight 0.05;
minVolRatio 0.01;
minTriangleTwist -1;
nSmoothScale 4;
errorReduction 0.75;
minTetQuality 1e-30;
}

// Advanced
// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;

// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;

// ************************************************************************* //

Capture du 2019-03-25 15-38-59.jpg


Capture du 2019-03-25 17-31-27.jpg
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Old   March 25, 2019, 13:01
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Up ^^ guys
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Old   March 26, 2019, 03:32
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Up the topic
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Old   March 27, 2019, 18:00
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Daniel P. Combest
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chegdan will become famous soon enoughchegdan will become famous soon enough
Layers are most easily added in regions where near wall cells have an aspect ratio of unity. It looks like your near surface cells have a really large aspect ratio.
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Old   March 27, 2019, 18:09
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Hi chegdan, you are right, I understood the problem this morning and I fixed it ! Now I have layers around all my surface ^^.
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