|
[Sponsors] |
[snappyHexMesh] Optimizing snappyHexMesh for internal (ribbed) channel flow |
|
LinkBack | Thread Tools | Search this Thread | Display Modes |
October 19, 2018, 00:39 |
Optimizing snappyHexMesh for internal (ribbed) channel flow
|
#1 |
Member
Anonymous
Join Date: Aug 2016
Posts: 75
Rep Power: 10 |
Hi,
I am working on a case where I need to create a mesh around the rib inside a channel. I was trying to use snappy for this purpose. I did the first step in which I successfully loaded the stl file and executed the snappyhexmeshdict with proper settings. As a result, I got the desired mesh with fine cells near walls and coarser away from the walls. Now, if you look at attached pictures, you can see that as I import whole file as a single stl, it creates fine mesh at every boundary of the domain including spanwise left and right ends as well as inlet and outlet-- which i don't want. I just want the grading near bottom ribbed wall and top wall of channel (which it is doing). My question remains, that is there a way that I can specify the patches inside the snappyHexMeshDict where I would want it to make the mesh finer? My objective is just to get the spanwise (left, right) and inlet/outlet without any refinement and leave them as they are. Any help is appreciated! Plz see attached pictures, the patches I don't need refinement on are crossed in red. Also my snappyHexMeshDict is: Code:
/*--------------------------------*- C++ -*----------------------------------*| ========= | | | \ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \ / O peration | Version: 2.2.0 | | \ / A nd | Web: www.OpenFOAM.org | | \/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.2; format ascii; class dictionary; object autoHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; // true; snap true; // true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { snappybasew20.stl { type triSurfaceMesh; name snappybasew20; patchInfo { type wall; } } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 1000000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 10000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 0; // 1; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 6; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "snappybasew20.eMesh"; level 2; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { snappybasew20 { // Surface-wise min and max refinement level level (2 2); } } resolveFeatureAngle 30; // 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (3 2 2); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; // true; (prima era true!) // false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; // 3;(caso MidQ-meshMix) //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. // tolerance 4.0; tolerance 4.0; // si può alzare... //- Number of mesh displacement relaxation iterations. nSolveIter 100; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { } // Expansion factor for layer mesh expansionRatio 1.2; //- Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.5; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.002; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings //- When not to extrude surface. 0 is flat surface, 90 is when two faces // make straight angle. featureAngle 180; //60 puis 180 //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.2; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; // NB: mettere valore del checkMesh post castellated e separare 3 fasi //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 4; maxInternalSkewness 2; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality 1e-30; // ( prima era 1e-30: abilitato ); //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist 0.05; // 0.05; // -1; disattivo //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; //- if >0 : preserve single cells with all points on the surface if the // resulting volume after snapping (by approximation) is larger than // minVolCollapseRatio times old volume (i.e. not collapsed to flat cell). // If <0 : delete always. //minVolCollapseRatio 0.5; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. // maxNonOrtho 180; } } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************************************* // |
|
November 5, 2018, 14:28 |
|
#2 |
Senior Member
Join Date: Nov 2010
Location: USA
Posts: 1,232
Rep Power: 25 |
You need to split your STL so it contains multiple surfaces defined with different names. Then you can give those different names their own settings under refinementSurfaces.
|
|
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
How to manage the pressure term in fixed mass flow rate based channel flow simulation | sjwon1991 | Main CFD Forum | 5 | July 10, 2017 08:21 |
rhoCentralFoam for channel flow | fportela | OpenFOAM Running, Solving & CFD | 22 | June 10, 2014 21:14 |
Periodic channel flow with time dependent mass flow rate | QBeast | FLUENT | 3 | May 10, 2013 14:14 |
Wrong Pressure countors for channel flow driven by mass flow rate or press gradient | ash-khan | FLUENT | 0 | June 21, 2009 11:02 |
compressible channel flow.. | R.D.Prabhu | Main CFD Forum | 0 | July 17, 1998 18:23 |