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March 29, 2018, 01:06 |
Strange colors on the mesh
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#1 |
New Member
Leonardo
Join Date: Mar 2018
Posts: 4
Rep Power: 8 |
Hello!
I'm doing external flow analysis with a car. I'm not sure if this problem is with the mesh or just a visual problem, but this weird colors cells only appears when i refine the mesh more, and both on pressure and velocity field. Can someone help me?! Code:
convertToMeters 1; vertices ( (-6.000 -4.00 0) (20.000 -4.00 0) (20.000 4.000 0) (-6.000 4.000 0) (-6.000 -4.00 5.0) (20.000 -4.00 5.0) (20.000 4.000 5.0) (-6.000 4.000 5.0) ); blocks ( hex (0 1 2 3 4 5 6 7) (30 12 6) simpleGrading (1 1 1) ); edges (); boundary ( inlet { type patch; faces ( (0 4 7 3) ); } outlet { type patch; faces ( (1 2 6 5) ); } lowerWall { type wall; faces ( (0 3 2 1) ); } frontAndBack { type patch; faces ( (3 7 6 2) (0 1 5 4) ); } upperWall { type patch; faces ( (4 5 6 7) ); } ); Code:
// Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { Car.stl { type triSurfaceMesh; scale 0.001; name Car; } refinementBox { type searchableBox; min (-4.000 -3.0 0.0); max ( 8.000 3.0 4.00); } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 200000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 80000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.1; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 3; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "Car.eMesh"; level 15; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { Car { // Surface-wise min and max refinement level level (6 6); // Optional specification of patch type (default is wall). No // constraint types (cyclic, symmetry) etc. are allowed. patchInfo { type wall; inGroups (CarGroup); } } } // Resolve sharp angles resolveFeatureAngle 10; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { refinementBox { mode inside; levels ((1.0 4)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (2.000 0.800 0.900); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "(lowerWall|Car).*" { nSurfaceLayers 3; } } // Expansion factor for layer mesh expansionRatio 1.1; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.7; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.2; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 1; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.9; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.9; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { maxNonOrtho 65; maxBoundarySkewness 50; maxInternalSkewness 50; maxConcave 80; minFlatness -1; minVol 1e-13; minTetQuality 1e-9; minArea -1; minTwist 0.02; minDeterminant 0.001; minFaceWeight 0.03; minVolRatio 0.01; minTriangleTwist -1; nSmoothScale 4; errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels layerSets layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; Car_2.jpg Car_3.jpg |
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July 4, 2018, 05:00 |
Same problem
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#2 |
New Member
Olek Warchalowski
Join Date: Jun 2018
Posts: 5
Rep Power: 8 |
Hi Leonardo,
Have you managed to find any solution to your problem? I seem to experience the same issue using snappyHexMesh with castellated, snapping and layers on. Kind regards, Olek |
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July 5, 2018, 06:35 |
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#3 | |
New Member
Leonardo
Join Date: Mar 2018
Posts: 4
Rep Power: 8 |
Quote:
Yes, it's an option inside Paraview. Search for "Backface" at search box or at the "gear" button. When you find this tool, change options to Backface Cull ( don't no for sure if this is the right name). |
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