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[blockMesh] block.H file not found using block class

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Old   May 15, 2017, 05:03
Smile block.H file not found using block class
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Hi every body !

I'm very new to openFoam and until now, this forum has been very helpful, so I start with a great thanks !

My problem is the following :

I'm trying to do a simulation in a tube in which there is repetitive obstacle.
And I would like to be able to change the parameters (height, wide, distance between obstacles...) without having to modify all the points every time.

Therefor, I've been using the cylinder tutorial to try to mesh this tube.
I managed to create the vertices's by cooping the tutorial, so I'm using a for loop in a codestream and it's working.

Code:
vertices #codeStream
{
    codeInclude
    #{
        #include "pointField.H"
    #};

    code
    #{
        pointField points(19);
        points[0]  = point(0.5, 0, -0.5);
        points[1]  = point(1, 0, -0.5);
        points[2]  = point(2, 0, -0.5);
        points[3]  = point(2, 0.707107, -0.5);
        points[4]  = point(0.707107, 0.707107, -0.5);
        points[5]  = point(0.353553, 0.353553, -0.5);
        points[6]  = point(2, 2, -0.5);
        points[7]  = point(0.707107, 2, -0.5);
        points[8]  = point(0, 2, -0.5);
        points[9]  = point(0, 1, -0.5);
        points[10] = point(0, 0.5, -0.5);
        points[11] = point(-0.5, 0, -0.5);
        points[12] = point(-1, 0, -0.5);
        points[13] = point(-2, 0, -0.5);
        points[14] = point(-2, 0.707107, -0.5);
        points[15] = point(-0.707107, 0.707107, -0.5);
        points[16] = point(-0.353553, 0.353553, -0.5);
        points[17] = point(-2, 2, -0.5);
        points[18] = point(-0.707107, 2, -0.5);

        // Duplicate z points
        label sz = points.size();
        points.setSize(2*sz);
        for (label i = 0; i < sz; i++)
        {
            const point& pt = points[i];
            points[i+sz] = point(pt.x(), pt.y(), -pt.z());
        }

    // Duplicate all vertices
    for (label j = 0; j < 2; j++)
    {
               label sx = points.size();
            points.setSize(2*sx);
               for (label i = 0; i < sx; i++)
            {
                   const point& pt = points[i];
            points[i+sx] = point(pt.x()+4, pt.y(), pt.z());
             }
    }

        os  << points;
    #};
};
Now, I would like to create the blocks, the same way, by using the block class (in block.H file) with a for loop.

But every time I try to run blockMesh, the error is that:

error : no such file or directory

I've been trying few things:

Code:
blocks #codeStream
{
    codeInclude
    #{

    #include "block.H"
    #};

    block block(1);

    block[0].points = (5, 4, 9, 10, 24, 23, 28, 29);
but it return that there is no block.H file, and that block was not declared.

I also tried to do a new blockMesh utility that I called "generator" where I just copied the blockMesh utility and tried to add new libraries in the Make/options file.

Make/options:
Code:
EXE_INC = \
     -I$(OBJECTS_DIR) \
    -I$(LIB_SRC)/mesh/blockMesh/lnInclude \
    -I$(LIB_SRC)/meshTools/lnInclude \
    -I$(LIB_SRC)/dynamicMesh/lnInclude

EXE_LIBS = \
    -L$(FOAM_LIBBIN)/libOSspecific.o \
    -L$(FOAM_LIBBIN)/dummy -lPstream \
    -lz \
    -lblockMesh \
    -lmeshTools \
    -ldynamicMesh
Make/files:
Code:
generator.C

EXE = $(FOAM_USER_APPBIN)/utilites/mesh/generation/generator
But block.H is still not found.

I even tried a barbarous way, by adding every files one by one with the full path :

Code:
blocks #codeStream
{
    codeInclude
    #{

    #include </opt/openfoam240/src/mesh/blockMesh/curvedEdges/curvedEdgeList.H>
        #include </opt/openfoam240/src/mesh/blockMesh/blockDescriptor/blockDescriptor.H>
    #include </opt/openfoam240/src/mesh/blockMesh/block/block.H>
    #};
but at some point, curevdEdgeListe.H is not found.

So I hope I explained my problem clearly and in the correct place.
Hope also that you can help me.

Thank you for reading,
Silth

Last edited by Silth; May 15, 2017 at 09:57.
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Old   May 16, 2017, 10:26
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  #2
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I think I find a solution. I'll learn how to do it with a .m4 file
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