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[snappyHexMesh] Problem airfoil snappyhexmesh add layer |
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April 18, 2017, 04:25 |
Problem airfoil snappyhexmesh add layer
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#1 |
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bye bye my blue
Join Date: Sep 2016
Posts: 37
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/*--------------------------------*- C++ -*----------------------------------*\
| ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { /* moving.stl { type triSurfaceMesh; name moving_2nd; regions { "interface1" { name "interface1";} "interface2" { name "interface2";} "interface3" { name "interface3";} } } */ upper_airfoil.stl { type triSurfaceMesh; name upper_airfoil; /* regions { upper_airfoil { name upper_airfoil;} } */ } bottom_airfoil.stl { type triSurfaceMesh; name bottom_airfoil; /* regions { bottom_airfoil { name bottom_airfoil;} } */ } /* cylinder.stl { type triSurfaceMesh; name cylinder; } */ AMI.stl { type triSurfaceMesh; name AMI; /* regions { "AMI" { name "AMI";} } */ } /* box { type searchableBox; min (-2.5 -2.5 3); max (2.5 2.5 7); } */ }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2500000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 3; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "AMI.extendedFeatureEdgeMesh"; level 6; } { file "upper_airfoil.extendedFeatureEdgeMesh"; level 6; } { file "bottom_airfoil.extendedFeatureEdgeMesh"; level 6; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { upper_airfoil { level (6 8); patchInfo { type patch; } } bottom_airfoil { level (6 8); patchInfo { type patch; } } /* cylinder { // Surface-wise min and max refinement level level (1 1); //faceZone cylinder; cellZone cylinder; cellZoneInside inside; //bounadry internal; } */ AMI { level (6 6); faceZone AMI; faceType baffle; cellZone cylinder; cellZoneInside inside; } } /* moving_2nd { // Surface-wise min and max refinement level level (1 1); faceZone moving_2; cellZone moving_2; //cellZoneInside inside; //bounadry internal; regions { "interface1" { level (1 1); patchInfo { type patch;}} "interface2" { level (1 1); patchInfo { type patch;}} "interface3" { level (1 1); patchInfo { type patch;}} } } } */ resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { /* box { mode inside; levels ((1e15 2)); } */ } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. // This is an outside point locationInMesh (-0.033 -0.033 0.0033); locationInMesh (-4 0.1 1); // Inside point // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 2.0; //- Number of mesh displacement relaxation iterations. nSolveIter 300; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5;//5; // Feature snapping //- Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric) features by sampling the surface implicitFeatureSnap false; //- Use castellatedMeshControls::features explicitFeatureSnap true; //- Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "upper_airfoil" { nSurfaceLayers 10; } "bottom_airfoil" { nSurfaceLayers 10; } } // Expansion factor for layer mesh expansionRatio 1; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.007; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // See relativeSizes parameter. minThickness 0.0007; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; // Max number of iterations after which relaxed meshQuality controls // get used. Up to nRelaxIter it uses the settings in meshQualityControls, // after nRelaxIter it uses the values in meshQualityControls::relaxed. nRelaxedIter 20; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 70; } // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Write flags writeFlags ( scalarLevels // write volScalarField with cellLevel for postprocessing layerSets // write cellSets, faceSets of faces in layer layerFields // write volScalarField for layer coverage ); // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1E-6; // ************************************************** *********************** // this is my snappyhexmesh.. i don't know why layer doesn't generate... |
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May 5, 2017, 06:56 |
Check your blockmesh
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#2 |
New Member
Join Date: Oct 2015
Posts: 1
Rep Power: 0 |
Hey Hey bye bye my blue,
the first problem seems to be in the blockMesh. SnappyHexMesh dosn't like high aspect ratios in the backgroundmesh. Try a cell edge ratio close to 1 the second thing change some layer parameter E.g. expansionRatio 1.25; finalLayerThickness 0.3; minThickness 0.0001; KR Yannick |
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