CFD Online Logo CFD Online URL
www.cfd-online.com
[Sponsors]
Home > Forums > Software User Forums > OpenFOAM > OpenFOAM Meshing & Mesh Conversion

[snappyHexMesh] Problem airfoil snappyhexmesh add layer

Register Blogs Community New Posts Updated Threads Search

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old   April 18, 2017, 04:25
Default Problem airfoil snappyhexmesh add layer
  #1
Member
 
bye bye my blue
Join Date: Sep 2016
Posts: 37
Rep Power: 9
bye bye my blue is an unknown quantity at this point
/*--------------------------------*- C++ -*----------------------------------*\
| ========= | |
| \\ / F ield | OpenFOAM: The Open Source CFD Toolbox |
| \\ / O peration | Version: 4.0 |
| \\ / A nd | Web: www.OpenFOAM.org |
| \\/ M anipulation | |
\*---------------------------------------------------------------------------*/
FoamFile
{
version 2.0;
format ascii;
class dictionary;
object snappyHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap true;
addLayers true;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
/*
moving.stl
{
type triSurfaceMesh;
name moving_2nd;
regions
{


"interface1" { name "interface1";}
"interface2" { name "interface2";}
"interface3" { name "interface3";}

}
}
*/
upper_airfoil.stl
{
type triSurfaceMesh;
name upper_airfoil;
/*
regions
{

upper_airfoil
{ name upper_airfoil;}

}

*/
}



bottom_airfoil.stl
{
type triSurfaceMesh;
name bottom_airfoil;
/*
regions
{

bottom_airfoil
{ name bottom_airfoil;}


}
*/
}
/*
cylinder.stl
{
type triSurfaceMesh;
name cylinder;

}
*/
AMI.stl
{
type triSurfaceMesh;
name AMI;
/*
regions
{

"AMI"
{ name "AMI";}


}
*/
}
/*
box
{

type searchableBox;
min (-2.5 -2.5 3);
max (2.5 2.5 7);

}
*/


};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

// Refinement parameters
// ~~~~~~~~~~~~~~~~~~~~~

// If local number of cells is >= maxLocalCells on any processor
// switches from from refinement followed by balancing
// (current method) to (weighted) balancing before refinement.
maxLocalCells 100000;

// Overall cell limit (approximately). Refinement will stop immediately
// upon reaching this number so a refinement level might not complete.
// Note that this is the number of cells before removing the part which
// is not 'visible' from the keepPoint. The final number of cells might
// actually be a lot less.
maxGlobalCells 2500000;

// The surface refinement loop might spend lots of iterations refining just a
// few cells. This setting will cause refinement to stop if <= minimumRefine
// are selected for refinement. Note: it will at least do one iteration
// (unless the number of cells to refine is 0)
minRefinementCells 10;
// Allow a certain level of imbalance during refining
// (since balancing is quite expensive)
// Expressed as fraction of perfect balance (= overall number of cells /
// nProcs). 0=balance always.
maxLoadUnbalance 0.10;
// Number of buffer layers between different levels.
// 1 means normal 2:1 refinement restriction, larger means slower
// refinement.
nCellsBetweenLevels 3;



// Explicit feature edge refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies a level for any cell intersected by its edges.
// This is a featureEdgeMesh, read from constant/triSurface for now.

features
(

{
file "AMI.extendedFeatureEdgeMesh";
level 6;
}


{
file "upper_airfoil.extendedFeatureEdgeMesh";
level 6;
}

{
file "bottom_airfoil.extendedFeatureEdgeMesh";
level 6;
}





);



// Surface based refinement
// ~~~~~~~~~~~~~~~~~~~~~~~~

// Specifies two levels for every surface. The first is the minimum level,
// every cell intersecting a surface gets refined up to the minimum level.
// The second level is the maximum level. Cells that 'see' multiple
// intersections where the intersections make an
// angle > resolveFeatureAngle get refined up to the maximum level.

refinementSurfaces
{


upper_airfoil
{
level (6 8);

patchInfo
{
type patch;

}

}

bottom_airfoil
{
level (6 8);

patchInfo
{
type patch;
}

}

/*
cylinder
{
// Surface-wise min and max refinement level
level (1 1);

//faceZone cylinder;
cellZone cylinder;
cellZoneInside inside;

//bounadry internal;
}
*/
AMI
{
level (6 6);

faceZone AMI;
faceType baffle;
cellZone cylinder;
cellZoneInside inside;


}


}
/*

moving_2nd
{
// Surface-wise min and max refinement level
level (1 1);

faceZone moving_2;
cellZone moving_2;
//cellZoneInside inside;

//bounadry internal;

regions
{

"interface1" { level (1 1); patchInfo { type patch;}}
"interface2" { level (1 1); patchInfo { type patch;}}
"interface3" { level (1 1); patchInfo { type patch;}}


}



}





}
*/


resolveFeatureAngle 30;


// Region-wise refinement
// ~~~~~~~~~~~~~~~~~~~~~~

// Specifies refinement level for cells in relation to a surface. One of
// three modes
// - distance. 'levels' specifies per distance to the surface the
// wanted refinement level. The distances need to be specified in
// descending order.
// - inside. 'levels' is only one entry and only the level is used. All
// cells inside the surface get refined up to the level. The surface
// needs to be closed for this to be possible.
// - outside. Same but cells outside.

refinementRegions
{
/*
box
{
mode inside;
levels ((1e15 2));

}
*/
}

// Mesh selection
// ~~~~~~~~~~~~~~

// After refinement patches get added for all refinementSurfaces and
// all cells intersecting the surfaces get put into these patches. The
// section reachable from the locationInMesh is kept.
// NOTE: This point should never be on a face, always inside a cell, even
// after refinement.
// This is an outside point locationInMesh (-0.033 -0.033 0.0033);
locationInMesh (-4 0.1 1); // Inside point

// Whether any faceZones (as specified in the refinementSurfaces)
// are only on the boundary of corresponding cellZones or also allow
// free-standing zone faces. Not used if there are no faceZones.
allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
//- Number of patch smoothing iterations before finding correspondence
// to surface
nSmoothPatch 3;

//- Relative distance for points to be attracted by surface feature point
// or edge. True distance is this factor times local
// maximum edge length.
tolerance 2.0;

//- Number of mesh displacement relaxation iterations.
nSolveIter 300;

//- Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;//5;

// Feature snapping

//- Number of feature edge snapping iterations.
// Leave out altogether to disable.
nFeatureSnapIter 10;

//- Detect (geometric) features by sampling the surface
implicitFeatureSnap false;

//- Use castellatedMeshControls::features
explicitFeatureSnap true;

//- Detect features between multiple surfaces
// (only for explicitFeatureSnap, default = false)
multiRegionFeatureSnap false;
}



// Settings for the layer addition.
addLayersControls
{
// Are the thickness parameters below relative to the undistorted
// size of the refined cell outside layer (true) or absolute sizes (false).
relativeSizes true;

// Per final patch (so not geometry!) the layer information
layers
{
"upper_airfoil"
{
nSurfaceLayers 10;
}

"bottom_airfoil"
{
nSurfaceLayers 10;
}

}

// Expansion factor for layer mesh
expansionRatio 1;


// Wanted thickness of final added cell layer. If multiple layers
// is the thickness of the layer furthest away from the wall.
// Relative to undistorted size of cell outside layer.
// See relativeSizes parameter.
finalLayerThickness 0.007;

// Minimum thickness of cell layer. If for any reason layer
// cannot be above minThickness do not add layer.
// See relativeSizes parameter.
minThickness 0.0007;

// If points get not extruded do nGrow layers of connected faces that are
// also not grown. This helps convergence of the layer addition process
// close to features.
nGrow 0;


// Advanced settings

// When not to extrude surface. 0 is flat surface, 90 is when two faces
// are perpendicular
featureAngle 60;

// At non-patched sides allow mesh to slip if extrusion direction makes
// angle larger than slipFeatureAngle.
slipFeatureAngle 30;

// Maximum number of snapping relaxation iterations. Should stop
// before upon reaching a correct mesh.
nRelaxIter 5;

// Number of smoothing iterations of surface normals
nSmoothSurfaceNormals 1;

// Number of smoothing iterations of interior mesh movement direction
nSmoothNormals 3;

// Smooth layer thickness over surface patches
nSmoothThickness 10;

// Stop layer growth on highly warped cells
maxFaceThicknessRatio 0.5;

// Reduce layer growth where ratio thickness to medial
// distance is large
maxThicknessToMedialRatio 0.3;

// Angle used to pick up medial axis points
minMedianAxisAngle 90;

// Create buffer region for new layer terminations
nBufferCellsNoExtrude 0;


// Overall max number of layer addition iterations. The mesher will exit
// if it reaches this number of iterations; possibly with an illegal
// mesh.
nLayerIter 50;


// Max number of iterations after which relaxed meshQuality controls
// get used. Up to nRelaxIter it uses the settings in meshQualityControls,
// after nRelaxIter it uses the values in meshQualityControls::relaxed.
nRelaxedIter 20;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
#include "meshQualityDict"

// Optional : some meshing phases allow usage of relaxed rules.
// See e.g. addLayersControls::nRelaxedIter.
relaxed
{
//- Maximum non-orthogonality allowed. Set to 180 to disable.
maxNonOrtho 70;
}

// Advanced

//- Number of error distribution iterations
nSmoothScale 4;
//- Amount to scale back displacement at error points
errorReduction 0.75;
}


// Advanced

// Write flags
writeFlags
(
scalarLevels // write volScalarField with cellLevel for postprocessing
layerSets // write cellSets, faceSets of faces in layer
layerFields // write volScalarField for layer coverage
);


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************** *********************** //





this is my snappyhexmesh.. i don't know why layer doesn't generate...
Attached Images
File Type: jpg ????_snappy_airfoil.jpg (175.1 KB, 208 views)
bye bye my blue is offline   Reply With Quote

Old   May 5, 2017, 06:56
Default Check your blockmesh
  #2
New Member
 
Join Date: Oct 2015
Posts: 1
Rep Power: 0
YEberhard is on a distinguished road
Hey Hey bye bye my blue,

the first problem seems to be in the blockMesh.
SnappyHexMesh dosn't like high aspect ratios in the backgroundmesh.
Try a cell edge ratio close to 1

the second thing change some layer parameter

E.g.
expansionRatio 1.25;
finalLayerThickness 0.3;
minThickness 0.0001;

KR
Yannick
YEberhard is offline   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
[snappyHexMesh] SnappyHexMesh - no layer added bejbro OpenFOAM Meshing & Mesh Conversion 5 February 1, 2020 21:05
Prismatic boundary layer KateEisenhower enGrid 5 September 15, 2015 08:48
[snappyHexMesh] Problem with snappyHexMesh samiam1000 OpenFOAM Meshing & Mesh Conversion 2 December 13, 2012 09:41
[snappyHexMesh] Problem with the boundary layer using snappyHexMesh LVDH OpenFOAM Meshing & Mesh Conversion 13 March 15, 2010 11:42
errors Fahad Main CFD Forum 0 March 23, 2004 14:20


All times are GMT -4. The time now is 10:53.