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[mesh manipulation] splitMeshRegion for chtMultiRegionFoamCase |
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February 27, 2017, 19:08 |
splitMeshRegion for chtMultiRegionFoamCase
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Hello Foamers,
I'm trying to use the Solver chtMultiRegionFoam. I'm using OpenFoam 4.1. I started my Case out of the tutorial "snappyMultiRegionHeater". In this Tutorial the blockMesh-Geometrie is embedded to the geometry of the final geometry after using snappyHexMesh. In my case this is not possible. Down below you'll find a picture of the problematic wall i want to build. While using splitMeshRegions i need the created "boundaries" of the blockMesh-Dict to disappear, except of the inlet and outlet (minX and maxX). To show you what i mean, i just uploaded one wall and the concerning code (the wall has 5 parts, Spundwand, Rohr1, Rohr2, Rohr3, Rohr4) With a normal snappyHexMesh Dict (means evrything remains the same, except the writing of faceZone, cellZone etc at the point refinementSurfaces in the snappyHexMeshDict) it works perfectly: The wall looks like i want it to be, the "boundary" "maxY" is cut of. This is the wall the picture shows below. As soon as the options for the cellzone writing are added, i get several domains between "maxY" and my wall, which i definitly do not want to have. It looks like it wouldn't have snapped, both "boundaries" are there, maxY and my wall. The splitMeshRegions-option i'm using at the moment is: Code:
splitMeshRegions -cellZones -overwrite Any suggestions? Thank you in advantage, Robert here is my Code: blockMeshDict Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 1; vertices ( (0 0 0) (3 0 0) (3 1.6 0) (0 1.6 0) (0 0 4) (3 0 4) (3 1.6 4) (0 1.6 4) ); blocks ( hex (0 1 2 3 4 5 6 7) (60 40 80) simpleGrading (1 1 1) ); edges ( ); boundary ( minX { type patch; faces ( (0 3 7 4) ); } maxX { type patch; faces ( (2 1 5 6) ); } minY { type wall; faces ( (4 5 1 0) ); } maxY { type wall; faces ( (3 2 6 7) ); } minZ { type wall; faces ( (0 1 2 3) ); } maxZ { type wall; faces ( (7 6 5 4) ); } ); mergePatchPairs ( ); // ************************************************************************* // Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 4.1 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers false; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { Spundwand.stl { type triSurfaceMesh; name Spundwand; } Rohr1.stl { type triSurfaceMesh; name Rohr1; } Rohr2.stl { type triSurfaceMesh; name Rohr2; } Rohr3.stl { type triSurfaceMesh; name Rohr3; } Rohr4.stl { type triSurfaceMesh; name Rohr4; } }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations // refining just a few cells. This setting will cause refinement // to stop if <= minimumRefine are selected for refinement. Note: // it will at least do one iteration (unless the number of cells // to refine is 0) minRefinementCells 10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 2; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "Spundwand.eMesh"; level 1; } { file "Rohr1.eMesh"; level 1; } { file "Rohr2.eMesh"; level 1; } { file "Rohr3.eMesh"; level 1; } { file "Rohr4.eMesh"; level 1; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { Spundwand { // Surface-wise min and max refinement level level (1 1); faceZone Spundwand; cellZone Spundwand; cellZoneInside inside; } Rohr1 { // Surface-wise min and max refinement level level (1 1); faceZone Rohr1; cellZone Rohr1; cellZoneInside inside; } Rohr2 { // Surface-wise min and max refinement level level (1 1); faceZone Rohr2; cellZone Rohr2; cellZoneInside inside; } Rohr3 { // Surface-wise min and max refinement level level (1 1); faceZone Rohr3; cellZone Rohr3; cellZoneInside inside; } Rohr4 { // Surface-wise min and max refinement level level (1 1); faceZone Rohr4; cellZone Rohr4; cellZoneInside inside; } } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { Gesant {mode distance; levels ((0.01 1) (0.05 1) (0.1 1));} //refinementBox //{ // mode inside; // levels ((1E15 4)); //} } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (1 1 1); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; //- Highly experimental and wip: number of feature edge snapping // iterations. Leave out altogether to disable. // Of limited use in this case since faceZone faces not handled. nFeatureSnapIter 10; } // Settings for the layer addition. addLayersControls { relativeSizes true; // Per final patch (so not geometry!) the layer information layers { Spundwand {nSurfaceLayers 1;} // was 3 Rohr1 {nSurfaceLayers 1;} // was 3 Rohr2 {nSurfaceLayers 1;} // was 3 Rohr3 {nSurfaceLayers 1;} // was 3 Rohr4 {nSurfaceLayers 1;} // was 3 } // Expansion factor for layer mesh expansionRatio 1.3; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 1; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.1; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 30; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 2; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 1; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { #include "meshQualityDict" // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // |
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