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[blockMesh] 3D blockMesh with input/output patch |
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November 1, 2016, 09:43 |
3D blockMesh with input/output patch
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#1 |
New Member
Jeroen
Join Date: Oct 2016
Posts: 21
Rep Power: 10 |
Hi all,
I'm currently working with/on the adjointShapeOptimizationFoam solver and i've got it up and running for a 2D case (See pictures velocity/alpha). http://i.imgur.com/STMqq19.png http://i.imgur.com/fKrDyBw.png However, now I want to extend it into 3D and I think there must be a way to do it simpler. See attached my blockMeshDict file. What I need is something like this, input/out may be square: http://i.imgur.com/vHzuEFu.jpg What I did is create 4 planes of vertices and made 27 blocks from that, but now I learned that if you create multiple blocks you have to merge the faces linking each other, that makes it quite a bit complex. It should end up something like this, but as you can see the results make no sense yet since I havn't merged any patches yet (and probably other things). http://i.imgur.com/JrWbxW4.png Any help in the right direction or a simpler method is appreciated! Cheers, Jeroen. |
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November 3, 2016, 05:04 |
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#2 |
New Member
Jeroen
Join Date: Oct 2016
Posts: 21
Rep Power: 10 |
Fixed it, should've assigned zeroGradient/noSlip to the outer walls. However, it is still a rather complex mesh for a very simple goal, just an in- and output.
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Tags |
3d mesh, adjointshapeoptimization, blockmesh, input/output |
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