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[snappyHexMesh] Meshing connections of round and straight edges |
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April 24, 2016, 12:25 |
Meshing connections of round and straight edges
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New Member
Jonathan
Join Date: Apr 2016
Posts: 3
Rep Power: 10 |
Hi everyone,
I'm running into problems when I try to do the meshing at the centre of a rotor where the blades connect. The mesh that gets build has errors like holes and intersecting pyramids. These errors are visible in Paraview and my simulation crashes. I've run a few simulations before, but now I want to work on details close to the centre of the rotor. I'm extending the incompressible/propeller example and I'm using an object built in blender. My blender object also passes the 3D-printing test in blender, so I guess I'm doing something wrong with snappyHexMesh. Attached is a screenshot with an example. The straight parts of the mesh point upwards by roughly 45°. The straight parts connect to a circualar ring, this ring is also far from being round. Here's my snappyHexMesh file: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 3.0.x | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { innerCylinder.obj { type triSurfaceMesh; name innerCylinder; regions { ascii { name innerCylinder; } } } innerCylinderSmall.obj { type triSurfaceMesh; name innerCylinderSmall; regions { ascii { name innerCylinderSmall; } } } outerCylinder.obj { type triSurfaceMesh; name outerCylinder; regions { ascii { name outerCylinder; } } } propellerTip.obj.gz { type triSurfaceMesh; name propellerTip; regions { ascii { name propellerTip; } } } //propellerStem1.obj //{ // type triSurfaceMesh; // name propellerStem1; // regions // { // ascii // { // name propellerStem1; // } // } //} //propellerStem2.obj //{ // type triSurfaceMesh; // name propellerStem2; // regions // { // ascii // { // name propellerStem2; // } // } //} //propellerStem3.obj //{ // type triSurfaceMesh; // name propellerStem3; // regions // { // ascii // { // name propellerStem3; // } // } //} }; // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 100000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 2000000; // The surface refinement loop might spend lots of iterations refining just a // few cells. This setting will cause refinement to stop if <= minimumRefine // are selected for refinement. Note: it will at least do one iteration // (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 4; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "innerCylinderSmall.eMesh"; level 4; } { file "outerCylinder.eMesh"; level 0; } { file "propellerTip.eMesh"; level 5;//vorher 4 } // { // file "propellerStem1.eMesh"; // level 4; // } // { // file "propellerStem2.eMesh"; // level 4; // } // { // file "propellerStem3.eMesh"; // level 4; // } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { innerCylinderSmall { level (4 4); faceType boundary; cellZone innerCylinderSmall; faceZone innerCylinderSmall; cellZoneInside inside; } outerCylinder { level (0 0); } propellerTip { level (6 7); //vorher (4 5) } //propellerStem1 //{ // level (4 4); //} //propellerStem2 //{ // level (4 4); //} //propellerStem3 //{ // level (4 4); //} } // Resolve sharp angles resolveFeatureAngle 30; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { innerCylinder { mode inside; levels ((1E15 3)); } innerCylinderSmall { mode inside; levels ((1E15 4)); //vorher 4 } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0.0 0.0 0.0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces false; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 3; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 10.0; // 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Feature snapping // Number of feature edge snapping iterations. // Leave out altogether to disable. nFeatureSnapIter 10; // Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap true; // Use castellatedMeshControls::features (default = true) explicitFeatureSnap false; // Detect features between multiple surfaces // (only for explicitFeatureSnap, default = false) multiRegionFeatureSnap true; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { propellerTip { nSurfaceLayers 4; } } // Expansion factor for layer mesh expansionRatio 1.2; // Wanted thickness of final added cell layer. If multiple layers // is the thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. finalLayerThickness 0.3; // Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. minThickness 0.05; // If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 60; // Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 3; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 3; // Smooth layer thickness over surface patches nSmoothThickness 10; // Stop layer growth on highly warped cells maxFaceThicknessRatio 0.5; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 0.3; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 17x! 90 degrees corresponds to 130 in 17x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 50; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 65; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness 20; maxInternalSkewness 4; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 80; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-13; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. This has to be a positive number for tracking // to work. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality -1; // 1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal // and face centre triangles normal minTwist 0.01; //- Minimum normalised cell determinant // 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant 0.001; //- minFaceWeight (0 -> 0.5) minFaceWeight 0.05; //- minVolRatio (0 -> 1) minVolRatio 0.01; //must be >0 for Fluent compatibility minTriangleTwist -1; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- Amount to scale back displacement at error points errorReduction 0.75; // Optional : some meshing phases allow usage of relaxed rules. // See e.g. addLayersControls::nRelaxedIter. relaxed { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 75;//vorher: 75 } } // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; //vorher 1e-6 // ************************************************************************* // |
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Tags |
propeller meshing, rotor, snappyhexmesh |
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