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[mesh manipulation] createPatch: dumped objects |
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#1 |
New Member
Join Date: Jan 2016
Posts: 7
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Hi,
I'm wondering why createPatches always makes *.obj files in the case directory. What are they worth for and can I avoid them to be created? Thanks in advance! |
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#2 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 ![]() |
Hi,
So far in my usage, I have not had createPatch dump out any *.obj files. Are you running your OF with any particular debug switches enabled? Cheers, Antimony |
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#3 |
New Member
Join Date: Jan 2016
Posts: 7
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Not that I know of. Where do you turn on this kind of switches?
EDIT: I forgot to mention: I'm using OF 2.3.1 Last edited by Perfectdark; April 18, 2016 at 09:50. |
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#4 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 ![]() |
Hi,
The only thing remotely relevant that I could find among the DebugSwitches was one called "obj". But I really have no idea either if that is the actual one. You could set it to zero in the controlDict, thereby providing an override and see if it solves your problem? Cheers, Antimony |
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#5 |
New Member
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Posts: 7
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where can I turn it on or off, this switch?
Edit: found it, just trying... Edit2: makes no differnce whether turnd on or off. Last edited by Perfectdark; April 19, 2016 at 02:23. |
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#6 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 ![]() |
Hi,
Hmmm. Your problem is definitely something that I haven't encountered either in 2.1 or 2.3 or 2.4. Maybe it is a bug that is specific to 2.3.1? OF 2.3.0 that I used didn't have that issue. On a related note, what is the exact command that you use (with flags etc)? Cheers, Antimony |
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#7 |
New Member
Join Date: Jan 2016
Posts: 7
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I just run "createPatch -overwrite" with nothing else
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#8 |
Senior Member
Join Date: Aug 2013
Posts: 407
Rep Power: 16 ![]() |
hi,
Got it! Your patch is of type "cyclic" isn't it? If so, then it seems to be part of the createPatch process to write out .obj files. Look at the source code for createPatch and you will see what I mean (https://github.com/OpenFOAM/OpenFOAM.../createPatch.C) Hope this clarifies. Cheers, Antimony |
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#9 |
New Member
Join Date: Jan 2016
Posts: 7
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You're right, I just figured it out myself. But I didn't found out yet for what this is worth. My case runs also without them, so I'd say this is just some sort of additional output to analyse the interface.
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