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July 29, 2015, 13:29 |
refinementRegions in 3D
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#1 |
Member
Join Date: Dec 2014
Posts: 50
Rep Power: 12 |
Hey guys,
how can I create a refinement rectangle and/or box in three dimensions? I know that you first have to define a shape, in this case a box, using searchableBox with: Code:
refinementBox { type searchableBox; min (-1 -1 -1); max ( 5 1 1); } Code:
refinementRegions { refinementBox { mode inside; levels ((1e15 3)); } } Thanks in advance Greetings Harak |
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July 30, 2015, 08:33 |
is your mesh 3D ?
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#2 |
New Member
anonymous
Join Date: Jul 2015
Posts: 21
Rep Power: 11 |
Hello
Did you check via paraFoam if your mesh (without refinements) is well 3D ? In order to see this you can display "points" instead of "surface" and check if the values are inside your solid and not only on its surface. if not, I guess that maybe get swiftSnap add-on for blender and go to refinement regions and thick "refine inside" with a sufficient value (for example 10m). |
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July 30, 2015, 12:54 |
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#3 | |
Member
Join Date: Dec 2014
Posts: 50
Rep Power: 12 |
Quote:
Yes, of course my base mesh is 3D. But in the meanwhile I figured it out on my own. The min and max values are actually the coordinates in the x, y and z plane. And because of this, it can be handled in 3 dimensions as well |
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Tags |
mode inside, refinement regions, searchablebox |
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