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April 30, 2015, 16:47 |
Very BIG problem with snappy
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#1 |
Member
Rubén
Join Date: Oct 2014
Location: Munich
Posts: 47
Rep Power: 12 |
Hi FOAMers!!
I hace a problem with snappy, and I have been looking for the solution without any result. Obviously, it deals with the layers, the most common problem... I think I have tried the instructions of every post I have found, and still I didn't get the desired result... If I disable the meshQuality factors, snappy goes perfect, but when I run the case with simpleFoam, I get this error: http://www.cfd-online.com/Forums/ope...-face-xxx.html As you can see, this error is related to the "minTetQuality " in the meshQuality part of snappyhexmeshDict. If you have a look at my log.snappyHexmes, you will see that there are some cells affected by thhis restriction that are deleted, the boundary layer of my solid collapse: This is my snappyhexmeshdict file: Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.1.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object snappyHexMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // // Which of the steps to run castellatedMesh true; snap true; addLayers true; // Geometry. Definition of all surfaces. All surfaces are of class // searchableSurface. // Surfaces are used // - to specify refinement for any mesh cell intersecting it // - to specify refinement for any mesh cell inside/outside/near // - to 'snap' the mesh boundary to the surface geometry { frisbee.stl { type triSurfaceMesh; name frisbee; } } // Settings for the castellatedMesh generation. castellatedMeshControls { // Refinement parameters // ~~~~~~~~~~~~~~~~~~~~~ // If local number of cells is >= maxLocalCells on any processor // switches from from refinement followed by balancing // (current method) to (weighted) balancing before refinement. maxLocalCells 520000; // Overall cell limit (approximately). Refinement will stop immediately // upon reaching this number so a refinement level might not complete. // Note that this is the number of cells before removing the part which // is not 'visible' from the keepPoint. The final number of cells might // actually be a lot less. maxGlobalCells 6200000; // The surface refinement loop might spend lots of iterations refining just // a few cells. This setting will cause refinement to stop if <= // minimumRefine are selected for refinement. Note: it will at least do one // iteration (unless the number of cells to refine is 0) minRefinementCells 10; // Allow a certain level of imbalance during refining // (since balancing is quite expensive) // Expressed as fraction of perfect balance (= overall number of cells / // nProcs). 0=balance always. maxLoadUnbalance 0.10; // Number of buffer layers between different levels. // 1 means normal 2:1 refinement restriction, larger means slower // refinement. nCellsBetweenLevels 1; // Explicit feature edge refinement // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies a level for any cell intersected by its edges. // This is a featureEdgeMesh, read from constant/triSurface for now. features ( { file "frisbee.eMesh"; level 4; } ); // Surface based refinement // ~~~~~~~~~~~~~~~~~~~~~~~~ // Specifies two levels for every surface. The first is the minimum level, // every cell intersecting a surface gets refined up to the minimum level. // The second level is the maximum level. Cells that 'see' multiple // intersections where the intersections make an // angle > resolveFeatureAngle get refined up to the maximum level. refinementSurfaces { frisbee { level (4 6); } } // Resolve sharp angles on fridges resolveFeatureAngle 60; // Region-wise refinement // ~~~~~~~~~~~~~~~~~~~~~~ // Specifies refinement level for cells in relation to a surface. One of // three modes // - distance. 'levels' specifies per distance to the surface the // wanted refinement level. The distances need to be specified in // descending order. // - inside. 'levels' is only one entry and only the level is used. All // cells inside the surface get refined up to the level. The surface // needs to be closed for this to be possible. // - outside. Same but cells outside. refinementRegions { frisbee { mode distance; levels ((0.005 4)); } } // Mesh selection // ~~~~~~~~~~~~~~ // After refinement patches get added for all refinementSurfaces and // all cells intersecting the surfaces get put into these patches. The // section reachable from the locationInMesh is kept. // NOTE: This point should never be on a face, always inside a cell, even // after refinement. locationInMesh (0 0 0); // Whether any faceZones (as specified in the refinementSurfaces) // are only on the boundary of corresponding cellZones or also allow // free-standing zone faces. Not used if there are no faceZones. allowFreeStandingZoneFaces true; } // Settings for the snapping. snapControls { //- Number of patch smoothing iterations before finding correspondence // to surface nSmoothPatch 5; //- Relative distance for points to be attracted by surface feature point // or edge. True distance is this factor times local // maximum edge length. tolerance 1.0; //- Number of mesh displacement relaxation iterations. nSolveIter 30; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; //- Highly experimental and wip: number of feature edge snapping // iterations. Leave out altogether to disable. nFeatureSnapIter 10; //- Detect (geometric only) features by sampling the surface // (default=false). implicitFeatureSnap false; //- Use castellatedMeshControls::features (default = true) explicitFeatureSnap true; //- Detect points on multiple surfaces (only for explicitFeatureSnap) multiRegionFeatureSnap false; } // Settings for the layer addition. addLayersControls { // Are the thickness parameters below relative to the undistorted // size of the refined cell outside layer (true) or absolute sizes (false). relativeSizes true; // Per final patch (so not geometry!) the layer information layers { "frisbee.*" { nSurfaceLayers 1; } } // Expansion factor for layer mesh expansionRatio 1.0; //- Wanted thickness of final added cell layer. If multiple layers // is the // thickness of the layer furthest away from the wall. // Relative to undistorted size of cell outside layer. // is the thickness of the layer furthest away from the wall. // See relativeSizes parameter. finalLayerThickness 0.3; //- Minimum thickness of cell layer. If for any reason layer // cannot be above minThickness do not add layer. // Relative to undistorted size of cell outside layer. // See relativeSizes parameter. minThickness 0.05; //- If points get not extruded do nGrow layers of connected faces that are // also not grown. This helps convergence of the layer addition process // close to features. // Note: changed(corrected) w.r.t 17x! (didn't do anything in 17x) nGrow 0; // Advanced settings // When not to extrude surface. 0 is flat surface, 90 is when two faces // are perpendicular featureAngle 180; // At non-patched sides allow mesh to slip if extrusion direction makes // angle larger than slipFeatureAngle. slipFeatureAngle 0; //- Maximum number of snapping relaxation iterations. Should stop // before upon reaching a correct mesh. nRelaxIter 5; // Number of smoothing iterations of surface normals nSmoothSurfaceNormals 1; // Number of smoothing iterations of interior mesh movement direction nSmoothNormals 10; // Smooth layer thickness over surface patches nSmoothThickness 3; // Stop layer growth on highly warped cells maxFaceThicknessRatio 10.0; // Reduce layer growth where ratio thickness to medial // distance is large maxThicknessToMedialRatio 10.0; // Angle used to pick up medial axis points // Note: changed(corrected) w.r.t 16x! 90 degrees corresponds to 130 in 16x. minMedianAxisAngle 90; // Create buffer region for new layer terminations nBufferCellsNoExtrude 0; // Overall max number of layer addition iterations. The mesher will exit // if it reaches this number of iterations; possibly with an illegal // mesh. nLayerIter 5; } // Generic mesh quality settings. At any undoable phase these determine // where to undo. meshQualityControls { //- Maximum non-orthogonality allowed. Set to 180 to disable. maxNonOrtho 180; //- Max skewness allowed. Set to <0 to disable. maxBoundarySkewness -1; maxInternalSkewness -1; //- Max concaveness allowed. Is angle (in degrees) below which concavity // is allowed. 0 is straight face, <0 would be convex face. // Set to 180 to disable. maxConcave 180; //- Minimum pyramid volume. Is absolute volume of cell pyramid. // Set to a sensible fraction of the smallest cell volume expected. // Set to very negative number (e.g. -1E30) to disable. minVol 1e-33; //- Minimum quality of the tet formed by the face-centre // and variable base point minimum decomposition triangles and // the cell centre. This has to be a positive number for tracking // to work. Set to very negative number (e.g. -1E30) to // disable. // <0 = inside out tet, // 0 = flat tet // 1 = regular tet minTetQuality -1e-30; //- Minimum face area. Set to <0 to disable. minArea -1; //- Minimum face twist. Set to <-1 to disable. dot product of face normal //- and face centre triangles normal minTwist -1; //- minimum normalised cell determinant //- 1 = hex, <= 0 = folded or flattened illegal cell minDeterminant -1; //- minFaceWeight (0 -> 0.5) minFaceWeight -1; //- minVolRatio (0 -> 1) minVolRatio -1; //must be >0 for Fluent compatibility minTriangleTwist -1; // Advanced //- Number of error distribution iterations nSmoothScale 4; //- amount to scale back displacement at error points errorReduction 0.75; } // Advanced // Flags for optional output // 0 : only write final meshes // 1 : write intermediate meshes // 2 : write volScalarField with cellLevel for postprocessing // 4 : write current intersections as .obj files debug 0; // Merge tolerance. Is fraction of overall bounding box of initial mesh. // Note: the write tolerance needs to be higher than this. mergeTolerance 1e-6; // ************************************************************************* // I don't know how to fix this... Thank you very much in advance indeed, really |
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April 30, 2015, 16:53 |
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#2 |
Member
Rubén
Join Date: Oct 2014
Location: Munich
Posts: 47
Rep Power: 12 |
I have tried disabling the rest of the meshQuality factors...
My issue is caused by " minTetQuality " When I look into my log file, this is the only line which detects faces in error But I cannot modify to a negative number because I can't run the solver! |
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