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[snappyHexMesh] unsteady flow around a square cylindier snappy problems

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Old   November 28, 2014, 14:19
Default unsteady flow around a square cylindier snappy problems
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Pedro Cruz
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Hi everyone,

I am doing a CFD analysis of unsteady flow around a square cylinder and i wanted to try snappy to do the cylinder but i'm having problems to do it.

Here is the snappy and blockmesh:

Captura de ecrã 2014-11-28, às 18.11.49.png

blockMeshDict.zip

snappyHexMeshDict.zip

Code:
/*--------------------------------*- C++ -*----------------------------------*\
| =========                 |                                                 |
| \\      /  F ield         | OpenFOAM: The Open Source CFD Toolbox           |
|  \\    /   O peration     | Version:  2.2.2                                 |
|   \\  /    A nd           | Web:      www.OpenFOAM.org                      |
|    \\/     M anipulation  |                                                 |
\*---------------------------------------------------------------------------*/
FoamFile
{
    version     2.0;
    format      ascii;
    class       dictionary;
    object      autoHexMeshDict;
}

// * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * //

// Which of the steps to run
castellatedMesh true;
snap            true;
addLayers       false;


// Geometry. Definition of all surfaces. All surfaces are of class
// searchableSurface.
// Surfaces are used
// - to specify refinement for any mesh cell intersecting it
// - to specify refinement for any mesh cell inside/outside/near
// - to 'snap' the mesh boundary to the surface
geometry
{
    cilindro.stl
    {
        type triSurfaceMesh;
        name cilindro;
    }

    //- Refine a bit extra around the small centre hole
  /* refineHole
    {
        type searchableSphere;
        centre (0 0 -0.012);
        radius 0.003;
    }*/
};



// Settings for the castellatedMesh generation.
castellatedMeshControls
{

    // Refinement parameters
    // ~~~~~~~~~~~~~~~~~~~~~

    // If local number of cells is >= maxLocalCells on any processor
    // switches from from refinement followed by balancing
    // (current method) to (weighted) balancing before refinement.
    maxLocalCells 100000;

    // Overall cell limit (approximately). Refinement will stop immediately
    // upon reaching this number so a refinement level might not complete.
    // Note that this is the number of cells before removing the part which
    // is not 'visible' from the keepPoint. The final number of cells might
    // actually be a lot less.
    maxGlobalCells 2000000;

    // The surface refinement loop might spend lots of iterations refining just a
    // few cells. This setting will cause refinement to stop if <= minimumRefine
    // are selected for refinement. Note: it will at least do one iteration
    // (unless the number of cells to refine is 0)
    minRefinementCells 0;

    // Number of buffer layers between different levels.
    // 1 means normal 2:1 refinement restriction, larger means slower
    // refinement.
    nCellsBetweenLevels 5;



    // Explicit feature edge refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies a level for any cell intersected by its edges.
    // This is a featureEdgeMesh, read from constant/triSurface for now.
    features
    (
      // {
         // file "flange.eMesh";
           // level 0;
       // }
    );


    // Surface based refinement
    // ~~~~~~~~~~~~~~~~~~~~~~~~

    // Specifies two levels for every surface. The first is the minimum level,
    // every cell intersecting a surface gets refined up to the minimum level.
    // The second level is the maximum level. Cells that 'see' multiple
    // intersections where the intersections make an
    // angle > resolveFeatureAngle get refined up to the maximum level.

    refinementSurfaces
    {
        cilindro
        {
            // Surface-wise min and max refinement level
            level (3 3);
        }
    }

    resolveFeatureAngle 30;


    // Region-wise refinement
    // ~~~~~~~~~~~~~~~~~~~~~~

    // Specifies refinement level for cells in relation to a surface. One of
    // three modes
    // - distance. 'levels' specifies per distance to the surface the
    //   wanted refinement level. The distances need to be specified in
    //   descending order.
    // - inside. 'levels' is only one entry and only the level is used. All
    //   cells inside the surface get refined up to the level. The surface
    //   needs to be closed for this to be possible.
    // - outside. Same but cells outside.

    refinementRegions
    {
        refineHole
        {
            mode inside;
            levels ((1E15 3));
        }
    }


    // Mesh selection
    // ~~~~~~~~~~~~~~

    // After refinement patches get added for all refinementSurfaces and
    // all cells intersecting the surfaces get put into these patches. The
    // section reachable from the locationInMesh is kept.
    // NOTE: This point should never be on a face, always inside a cell, even
    // after refinement.
    // This is an outside point locationInMesh (-0.033 -0.033 0.0033);
    locationInMesh (-1000 0 0); // Inside point

    // Whether any faceZones (as specified in the refinementSurfaces)
    // are only on the boundary of corresponding cellZones or also allow
    // free-standing zone faces. Not used if there are no faceZones.
    allowFreeStandingZoneFaces true;
}



// Settings for the snapping.
snapControls
{
    //- Number of patch smoothing iterations before finding correspondence
    //  to surface
    nSmoothPatch 3;

    //- Relative distance for points to be attracted by surface feature point
    //  or edge. True distance is this factor times local
    //  maximum edge length.
    tolerance 1.0;

    //- Number of mesh displacement relaxation iterations.
    nSolveIter 300;

    //- Maximum number of snapping relaxation iterations. Should stop
    //  before upon reaching a correct mesh.
    nRelaxIter 5;

    // Feature snapping

        //- Number of feature edge snapping iterations.
        //  Leave out altogether to disable.
        nFeatureSnapIter 10;

        //- Detect (geometric) features by sampling the surface
        implicitFeatureSnap false;

        //- Use castellatedMeshControls::features
        explicitFeatureSnap true;

        //- Detect features between multiple surfaces
        //  (only for explicitFeatureSnap, default = false)
        multiRegionFeatureSnap true;
}



// Settings for the layer addition.
addLayersControls
{
    // Are the thickness parameters below relative to the undistorted
    // size of the refined cell outside layer (true) or absolute sizes (false).
    relativeSizes true;

    // Per final patch (so not geometry!) the layer information
    layers
    {
        "cilindro_.*"
        {
            nSurfaceLayers 10;
        }
    }

    // Expansion factor for layer mesh
    expansionRatio 1.0;


    // Wanted thickness of final added cell layer. If multiple layers
    // is the thickness of the layer furthest away from the wall.
    // See relativeSizes parameter.
    finalLayerThickness 0.3;

    // Minimum thickness of cell layer. If for any reason layer
    // cannot be above minThickness do not add layer.
    // See relativeSizes parameter.
    minThickness 0.25;

    // If points get not extruded do nGrow layers of connected faces that are
    // also not grown. This helps convergence of the layer addition process
    // close to features.
    nGrow 0;


    // Advanced settings

    // When not to extrude surface. 0 is flat surface, 90 is when two faces
    // are perpendicular
    featureAngle 30;

    // Maximum number of snapping relaxation iterations. Should stop
    // before upon reaching a correct mesh.
    nRelaxIter 5;

    // Number of smoothing iterations of surface normals
    nSmoothSurfaceNormals 1;

    // Number of smoothing iterations of interior mesh movement direction
    nSmoothNormals 3;

    // Smooth layer thickness over surface patches
    nSmoothThickness 10;

    // Stop layer growth on highly warped cells
    maxFaceThicknessRatio 0.5;

    // Reduce layer growth where ratio thickness to medial
    // distance is large
    maxThicknessToMedialRatio 0.3;

    // Angle used to pick up medial axis points
    minMedianAxisAngle 90;

    // Create buffer region for new layer terminations
    nBufferCellsNoExtrude 0;


    // Overall max number of layer addition iterations. The mesher will exit
    // if it reaches this number of iterations; possibly with an illegal
    // mesh.
    nLayerIter 50;

    // Max number of iterations after which relaxed meshQuality controls
    // get used. Up to nRelaxIter it uses the settings in meshQualityControls,
    // after nRelaxIter it uses the values in meshQualityControls::relaxed.
    nRelaxedIter 20;
}



// Generic mesh quality settings. At any undoable phase these determine
// where to undo.
meshQualityControls
{
    //- Maximum non-orthogonality allowed. Set to 180 to disable.
    maxNonOrtho 65;

    //- Max skewness allowed. Set to <0 to disable.
    maxBoundarySkewness 20;
    maxInternalSkewness 4;

    //- Max concaveness allowed. Is angle (in degrees) below which concavity
    //  is allowed. 0 is straight face, <0 would be convex face.
    //  Set to 180 to disable.
    maxConcave 80;

    //- Minimum pyramid volume. Is absolute volume of cell pyramid.
    //  Set to a sensible fraction of the smallest cell volume expected.
    //  Set to very negative number (e.g. -1E30) to disable.
    minVol 1e-13;

    //- Minimum quality of the tet formed by the face-centre
    //  and variable base point minimum decomposition triangles and
    //  the cell centre.  Set to very negative number (e.g. -1E30) to
    //  disable.
    //     <0 = inside out tet,
    //      0 = flat tet
    //      1 = regular tet
    minTetQuality 1e-9;

    //- Minimum face area. Set to <0 to disable.
    minArea -1;

    //- Minimum face twist. Set to <-1 to disable. dot product of face normal
    //- and face centre triangles normal
    minTwist 0.05;

    //- minimum normalised cell determinant
    //- 1 = hex, <= 0 = folded or flattened illegal cell
    minDeterminant 0.001;

    //- minFaceWeight (0 -> 0.5)
    minFaceWeight 0.05;

    //- minVolRatio (0 -> 1)
    minVolRatio 0.01;

    //must be >0 for Fluent compatibility
    minTriangleTwist -1;

    //- if >0 : preserve single cells with all points on the surface if the
    //  resulting volume after snapping (by approximation) is larger than
    //  minVolCollapseRatio times old volume (i.e. not collapsed to flat cell).
    //  If <0 : delete always.
    //minVolCollapseRatio 0.5;


    // Advanced

    //- Number of error distribution iterations
    nSmoothScale 4;
    //- amount to scale back displacement at error points
    errorReduction 0.75;



    // Optional : some meshing phases allow usage of relaxed rules.
    // See e.g. addLayersControls::nRelaxedIter.
    relaxed
    {
        //- Maximum non-orthogonality allowed. Set to 180 to disable.
        maxNonOrtho 75;
    }
}


// Advanced

// Flags for optional output
// 0 : only write final meshes
// 1 : write intermediate meshes
// 2 : write volScalarField with cellLevel for postprocessing
// 4 : write current intersections as .obj files
debug 0;


// Merge tolerance. Is fraction of overall bounding box of initial mesh.
// Note: the write tolerance needs to be higher than this.
mergeTolerance 1E-6;


// ************************************************************************* //
Hope anyone can help me
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Old   December 2, 2014, 06:52
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Pedro Cruz
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I am using "pisofoam" to generate the mesh but after 2 seconds, the number of "Courant" reaches high values and it goes down

Please, need some help here
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Old   December 2, 2014, 07:02
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Dear Pedro,

the first thing is:

  • you want to create a 2d case but you dont have it
  • 2d meshes need to have one cell in one coordinate direction (its up to you which direction you choose)
  • your blockMesh is correct (but use uniform cells - better for sHM)
  • after snappyHexMesh your mesh is not anymore 2d! Check it with paraview around your meshed cylinder, there you have more cells than one
  • To do 2d meshing with sHM you have to extrude one patch (front or back) after snappyHexMesh
  • how to do that, check out the sHM wiki or direct on my homepage -> tutorials -> hydraulic jump
Check out the run bash file and you will get the correct commands how to build a 2d mesh with snappyHexMesh.

PS: PisoFoam is the solver you are using. PisoFoam has nothing to do with meshing stuff.
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Last edited by Tobi; December 2, 2014 at 09:29.
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Old   February 19, 2016, 19:42
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Nila
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blockMesh+trisurface+snappyDict.zip
Quote:
Originally Posted by Tobi View Post
Dear Pedro,

the first thing is:

  • you want to create a 2d case but you dont have it
  • 2d meshes need to have one cell in one coordinate direction (its up to you which direction you choose)
  • your blockMesh is correct (but use uniform cells - better for sHM)
  • after snappyHexMesh your mesh is not anymore 2d! Check it with paraview around your meshed cylinder, there you have more cells than one
  • To do 2d meshing with sHM you have to extrude one patch (front or back) after snappyHexMesh
  • how to do that, check out the sHM wiki or direct on my homepage -> tutorials -> hydraulic jump
Check out the run bash file and you will get the correct commands how to build a 2d mesh with snappyHexMesh.

PS: PisoFoam is the solver you are using. PisoFoam has nothing to do with meshing stuff.
Hi Tobi

I am trying to simulate a cylindrical jet test device along with the scour hole it is producing. So I am using wedge geometry. As you suggested, I followed your hydraulic jump case. I am having a trouble. When I am trying to do snapping with one cell in z-direction of my blockmesh, I get only my location in mesh cell after snapping. . Which means Snappy deletes every other thing. But when I use atleast 2 cell in z-direction snappy is working correctly. What I have understood from your case is that for doing extrude mesh I need a 2D mesh with one cell thickness in z-direction. Then after doing extrusion I can get my desired wedge shape geometry. What can be the possible solution for this trouble?

I have seen in some threads the makeAxialMesh command. So I first need a 2D mesh, then extrude it to one cell thickness and then use makeAxialMesh to convert to axisymmetric shape. But my question is snappy is doing 3D mesh. How I will get 2D from it. Also if I take 2D mesh and extrude it, will not I loose all my boundaries I prepared in my stl file?
Please enlighten me. I am attaching two images and my blockMesh, stl geometry and snappyHexMeshDict.
Thank you.

Zannatul
Attached Images
File Type: png Geometry with boundary patch names.png (8.5 KB, 14 views)
File Type: png Not one cell in z-direction.png (44.2 KB, 19 views)
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Old   February 20, 2016, 17:10
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check out my tutorials there you will find what you search for
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