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July 1, 2014, 21:44 |
Wedge shape meshing problem!
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#1 |
New Member
Kerem Aydemir
Join Date: Jul 2014
Posts: 4
Rep Power: 12 |
Hi everyone. I am trying to build a wedged-shape(or you can say pyramid-shape) geometry like the one in Table 5.1 in the Manual. However I couldn't achieve this. I used the same structure given in the Manual 5.3.3 but I get an error as of below:
face 1 in patch 0 does not have neighbour cell face: 4(1 2 4 3) I do not know what it means I checked my vertices and assigned them anti-clockwise. Here is a copy of this small mesh. Can you help me about it? vertices ( (0 0 0) (11.18111 4.98 0) (11.18111 -4.98 0) (11.18111 -4.98 1.7) (11.18111 4.498 1.7) ); blocks ( hex (0 1 2 2 3 4 4 3) (20 20 20) simpleGrading (1 1 1) ); edges ( ); boundary ( fixedWalls { type wall; faces ( (0 1 2 2) (1 2 3 4) (0 1 4 4) (0 2 3 3) ); } fixedWalls { type empty; faces ( (3 4 4 3) ); } ); |
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July 4, 2014, 05:22 |
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#2 |
New Member
Victorien
Join Date: Jun 2014
Location: Grenoble, France
Posts: 4
Rep Power: 12 |
Hello,
I'm new to OpenFOAM but I tried to understand your problem. I think the fifth coord is 4.98 (instead of 4.498). Then which form do you want to create with 5 points ? I thought it could be only the pyramid or the tet-wedge (according to the user guide). And another issue is that the number of faces have to be lower than the number of vertices. (One more time, I guess, except if you create internal faces) Maybe someone else can respond... Victorien |
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July 7, 2014, 17:06 |
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#3 | |
New Member
Kerem Aydemir
Join Date: Jul 2014
Posts: 4
Rep Power: 12 |
Quote:
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August 20, 2014, 11:50 |
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#4 |
New Member
Join Date: Jul 2014
Posts: 22
Rep Power: 12 |
problem was in the definiton of the hex block. It should work, if you use this code:
Code:
vertices ( (0 0 0) (11.18111 4.98 0) (11.18111 -4.98 0) (11.18111 -4.98 1.7) (11.18111 4.98 1.7) ); blocks ( //hex (0 1 2 2 3 4 4 3) (20 20 20) simpleGrading (1 1 1) hex (0 0 4 3 0 0 1 2) (20 20 20) simpleGrading (1 1 1) ); edges ( ); boundary ( fixedWalls { type wall; faces ( (0 0 1 2) (0 0 2 3) (0 0 4 3) (0 0 1 4) ); } fixedWalls { type empty; faces ( (3 4 1 2) ); } ); |
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Tags |
blockmesh, cell face, coincidence, pyramid, wedge |
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