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[Other] An updated look of dynamicFvMesh motion types

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Old   March 10, 2014, 14:40
Red face An updated look of dynamicFvMesh motion types
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As I can recall currently these are the types of motion allowed with dynamicFvMeshDict, with dynamicFvMesh

dynamicInkJetFvMesh
dynamicMotionSolverFvMesh
dynamicRefineFvMesh
movingConeTopoFvMesh
multiSolidBodyMotionFvMesh
rawTopoChangerFvMesh
solidBodyMotionFvMesh
staticFvMesh


and when I choose solidBodyMotion

SDA
axisRotationMotion
linearMotion
multiMotion
oscillatingLinearMotion
oscillatingRotatingMotion
rotatingMotion
tabulated6DoFMotion

I have a case with rotatingmotion I had some sucess more about that here

I would like to know if there is a difference between axisRotationMotion and rotatingMotion

I understand these mesh motions are topology-preserving, I would like to know if there are any approaches where topology changes. Again I have a moving body inside a stationary domain (all wall BC).

Does anybody have any experience with all or few of the above types of motion allowed by dynamicFvMesh ? Any suggestions? or even wild-guesses some reference documentation (Slides,reports etc) would be great.

Last edited by fedvasu; March 10, 2014 at 14:46. Reason: broadening the scope of question
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