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[blockMesh] Mixer mesh - negative volume problem |
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July 10, 2013, 23:36 |
Mixer mesh - negative volume problem
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#1 | |
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Join Date: Jul 2013
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Hi everyone, I'm trying to mesh this geometry, but I keep getting negative volume errors. I double checked all the orientations of my blocks, and they seem correct. Here are the errors:
Quote:
Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.2.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters .001; vertices ( (0 0 0) // 1 (.66 0 0) // 2 (2.965 0 0) // 3 (0 .66 0) // 4 (0 2.965 0) // 5 (-2.965 0 0) // 6 (-.66 0 0) // 7 (0 -.66 0) // 8 (0 -2.965 0) // 9 (0 0 1.45) // 10 (.66 0 1.45) // 11 (2.965 0 1.45) // 12 (0 .66 1.45) // 13 (0 2.965 1.45) // 14 (-2.965 0 1.45) // 15 (-.66 0 1.45) // 16 (0 -.66 1.45) // 17 (0 -2.965 1.45) // 18 (1.84 2.325 0) // 19 (1.84 5.93 0) // 20 (2.965 5.93 0) // 21 (-2.325 1.84 0) // 22 (-5.93 1.84 0) // 23 (-5.93 2.965 0) // 24 (-1.84 -2.325 0) // 25 (-1.84 -5.93 0) // 26 (-2.965 -5.93 0) // 27 (2.325 -1.84 0) // 28 (5.93 -1.84 0) // 29 (5.93 -2.965 0) // 30 (1.84 2.325 1.45) // 31 (1.84 5.93 1.45) // 32 (2.965 5.93 1.45) // 33 (-2.325 1.84 1.45) // 34 (-5.93 1.84 1.45) // 35 (-5.93 2.965 1.45) // 36 (-1.84 -2.325 1.45) // 37 (-1.84 -5.93 1.45) // 38 (-2.965 -5.93 1.45) // 39 (2.325 -1.84 1.45) // 40 (5.93 -1.84 1.45) // 41 (5.93 -2.965 1.45) // 42 (0 0 14.5) // 43 (.66 0 14.5) // 44 (0 .66 14.5) // 45 (-.66 0 14.5) // 46 (0 -.66 14.5) // 47 ); blocks ( hex (0 1 3 0 9 10 12 9) (10 10 10) simpleGrading (1 1 1) hex (6 0 3 6 15 9 12 15) (10 10 10) simpleGrading (1 1 1) hex (0 6 7 0 9 15 16 9) (10 10 10) simpleGrading (1 1 1) hex (1 0 7 0 10 9 16 9) (10 10 10) simpleGrading (1 1 1) hex (1 2 4 3 10 11 13 12) (10 10 10) simpleGrading (1 1 1) hex (5 6 3 4 14 15 12 13) (10 10 10) simpleGrading (1 1 1) hex (6 5 8 7 15 14 17 16) (10 10 10) simpleGrading (1 1 1) hex (2 1 7 8 11 10 16 17) (10 10 10) simpleGrading (1 1 1) hex (20 19 18 2 32 31 30 11) (10 10 10) simpleGrading (1 1 1) hex (22 21 4 23 34 33 13 35) (10 10 10) simpleGrading (1 1 1) hex (26 25 24 5 38 37 36 14) (10 10 10) simpleGrading (1 1 1) hex (8 29 28 27 17 41 40 39) (10 10 10) simpleGrading (1 1 1) hex (9 10 12 9 42 43 44 42) (10 10 10) simpleGrading (1 1 1) hex (15 9 12 15 45 42 44 45) (10 10 10) simpleGrading (1 1 1) hex (9 15 16 9 42 45 46 42) (10 10 10) simpleGrading (1 1 1) hex (10 9 16 10 43 42 46 43) (10 10 10) simpleGrading (1 1 1) ); edges ( arc 1 3 (.4667 .4667 0) // block 1 arc 10 12 (.4667 .4667 1.45) // block 1 arc 3 6 (-.4667 .4667 0) // block 2 arc 12 15 (-.4667 .4667 1.45) // block 2 arc 6 7 (-.4667 -.4667 0) // block 3 arc 15 16 (-.4667 -.4667 1.45) // block 3 arc 1 7 (.4667 -.4667 0) // block 4 arc 10 16 (.4667 -.4667 1.45) // block 4 arc 2 4 (2.09657 2.09657 0) // block 5 arc 11 13 (2.09657 2.09657 1.45) // block 5 arc 4 5 (-2.09657 2.09657 0) // block 6 arc 13 14 (-2.09657 2.09657 1.45) // block 6 arc 5 8 (-2.09657 -2.09657 0) // block 7 arc 14 17 (-2.09657 -2.09657 1.45) // block 7 arc 2 8 (2.09657 -2.09657 0) // block 8 arc 11 17 (2.09657 -2.09657 1.45) // block 8 arc 2 18 (2.09657 2.09657 0) // block 9 arc 11 30 (2.09657 2.09657 1.45) // block 9 arc 4 21 (-2.09657 2.09657 0) // block 10 arc 13 33 (-2.09657 2.09657 1.45) // block 10 arc 5 24 (-2.09657 -2.09657 0) // block 11 arc 14 36 (-2.09657 -2.09657 1.45) // block 11 arc 2 8 (2.09657 -2.09657 0) // block 12 arc 11 17 (2.09657 -2.09657 1.45) // block 12 arc 43 44 (.4667 .4667 14.5) // block 13 arc 44 45 (-.4667 .4667 14.5) // block 14 arc 45 46 (-.4667 -.4667 14.5) // block 15 arc 43 46 (.4667 -.4667 14.5) // block 16 ); boundary ( walls { type wall; faces ( (14 13 4 5) // upper left (6) (17 14 5 8) // lower left (7) (11 17 8 2) // lower right (8) (13 11 2 4) // upper right (5) (5 4 3 6) // bottom of 6 (8 5 6 7) // bottom of 7 (2 8 7 1) // bottom of 8 (4 2 1 3) // bottom of 5 (13 12 10 11) // top of 5 (13 14 15 12) // top of 6 (15 14 17 16) // top of 7 (11 10 16 17) // top of 8 (3 1 0 0) // bottom of 1 (3 0 6 6) // bottom of 2 (7 6 0 0) // bottom of 3 (7 0 1 1) // bottom of 4 (30 31 19 18) // left side of 9 (32 11 2 20) // right side of 9 (19 20 2 18) // bottom of 9 (32 31 30 11) // top of 9 (35 13 4 23) // front of 10 (33 34 22 21) // back of 10 (23 4 21 22) // bottom of 10 (13 35 34 33) // top of 10 (38 14 5 26) // left of 11 (36 37 25 24) // right of 11 (5 24 25 26) // bottom of 11 (36 14 38 37) // top of 11 (39 40 28 27) // front of 12 (41 17 8 29) // back of 12 (27 28 29 8) // bottom of 12 (40 39 17 41) // top of 12 (44 43 10 12) // side of 13 (45 44 12 15) // side of 14 (46 45 15 16) // side of 15 (43 46 16 10) // side of 16 ); } toMerge { type patch; faces ( (11 30 18 2) // 9 (13 33 21 4) // 10 (14 36 24 5) // 11 (17 39 27 8) // 12 ); } inlet1 // upper right { type patch; faces ( (31 32 20 19) ); } inlet2 // upper left { type patch; faces ( (34 35 23 22) ); } inlet3 // lower left { type patch; faces ( (37 38 26 25) ); } inlet4 // lower right { type patch; faces ( (40 41 29 28) ); } outlet { type patch; faces ( (43 44 42 42) // 13 (44 45 42 42) // 14 (45 46 42 42) // 15 (46 43 42 42) // 16 ); } ); mergePatchPairs ( ((13 11 2 4) (11 30 18 2)) // upper right ((14 13 4 5) (13 33 21 4)) // upper left ((17 14 5 8) (14 36 24 5)) // lower left ((11 17 8 2) (17 39 27 8)) // lower right ); // ************************************************************************* // |
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July 20, 2013, 06:00 |
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#2 |
Member
Yosmcer Mocktai
Join Date: Apr 2013
Location: Behind a computer
Posts: 50
Rep Power: 17 |
I think you should first focus on the fatal error before the warnings.
Code:
--> FOAM FATAL ERROR: face 15 in patch 0 does not have neighbour cell face: 4(7 0 1 1) Code:
hex (0 1 3 0 9 10 12 9) (10 10 10) simpleGrading (1 1 1) hex (6 0 3 6 15 9 12 15) (10 10 10) simpleGrading (1 1 1) hex (0 6 7 0 9 15 16 9) (10 10 10) simpleGrading (1 1 1) hex (1 0 7 0 10 9 16 9) (10 10 10) simpleGrading (1 1 1) The first hex is right. The second is right defined, but not symmetric with the first one. In the first case, you put the collapsed vertices in the center for the first one and on one of the side for the second. This is better to put all in the center to avoid a strange mesh (see first attached picture). The third block is right. The forth block is wrong, "070": 07 and 70 is the same line, this cannot give you a block. To see this, I started by saving a copy of the blockMesh file, and removing all the boundary/patches and blocks. So only remained the vertices (and the edges, but they are not taken into consideration if no block). Than, I ran "paraFoam -block", that do not need to have blockMesh ran before, and will show me the vertices. Once I have the vertices, I started to look at your blocks, and I could see the things I pointed here. I advice you to check the other block to be sure to correct them (if needed). |
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November 6, 2014, 17:37 |
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#3 |
New Member
Join Date: May 2012
Posts: 26
Rep Power: 14 |
I had to learn the hard way but remember, when you create your block:
the axis origin is the first entry in the block definition, vertex 0 in our example; the x1 \relax \special {t4ht= direction is described by moving from vertex 0 to vertex 1; the x2 \relax \special {t4ht= direction is described by moving from vertex 1 to vertex 2; vertices 0, 1, 2, 3 define the plane x3 = 0 \relax \special {t4ht=; vertex 4 is found by moving from vertex 0 in the x3 \relax \special {t4ht= direction; vertices 5,6 and 7 are similarly found by moving in the x3 \relax \special {t4ht= direction from vertices 1,2 and 3 respectively. |
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Tags |
mesh, negative, volume |
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