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[snappyHexMesh] when it comes to layer addition, snaped edges becomes reset |
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October 24, 2012, 06:41 |
when it comes to layer addition, snaped edges becomes reset
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New Member
Nils
Join Date: Oct 2012
Posts: 2
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A few days ago I posted the following text in a different thread, but got no reply. So perhaps a new thread would help me. I tried a lot, but the snapped edges are always merged back!
Hi everyone, I've got a problem with my layer addition in SHM. I've read a lot about the whole topic, but never heard something about this problem. Perhaps you could help me out. I am meshing a wind turbine an therefore used SHM, especially the new snapEdge feature of SHM (nFeatureSnapIter 20). The results for time 2 are very good, but when it comes to layer addition, some "undo"-iterations occur which destroy some of the snapped edges |
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