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August 15, 2012, 09:38 |
Cycle Boundary condition
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#1 |
New Member
Roman Gášpár
Join Date: Apr 2012
Posts: 8
Rep Power: 14 |
Hello Foamers.
Can anybody explain me how that cyclic BC work. I read the user guide, internet and looked through some tutorials in OF how it works, but if I want to use it does'n works... May i miss some important part from tutorials (e.g. dnsFoam) and i try to realize it,but... I try to make a simple geometry by blockMesh...code is bottom...blockMesh works, but if I open it paraFoam, I dont see the hole geometry. Can anybody explain me what kind of mistake I do? Thanks for your time...regards Roman Code:
/*--------------------------------*- C++ -*----------------------------------*\ | ========= | | | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | \\ / O peration | Version: 2.1.0 | | \\ / A nd | Web: www.OpenFOAM.org | | \\/ M anipulation | | \*---------------------------------------------------------------------------*/ FoamFile { version 2.0; format ascii; class dictionary; object blockMeshDict; } // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // convertToMeters 0.001; vertices ( (0 0 0) //cylinder (6.03 0 110.3) (60.37 0 92.5) (0 45 0) (6.03 45 110.3) (60.37 45 92.5) (6.03 0 110.3) // big blade (7.03 0 110.3) (1 0 212.5) (0 0 212.5) (6.03 45 110.3) (7.03 45 110.3) (1 45 212.5) (0 45 212.5) (64.11 0 135.6) // Small blade (65.1 0 135.4) (56 0 205) (55 0 205) (64.11 45 135.6) (65.1 45 135.4) (56 45 205) (55 45 205) ); blocks ( hex (0 2 1 0 3 5 4 3) (20 10 1) simpleGrading (1 1 1) hex (6 9 8 7 10 13 12 11) (20 1 1) simpleGrading (1 1 1) hex (14 17 16 15 18 21 20 19) (20 1 1) simpleGrading (1 1 1) ); edges ( arc 1 2 (28.60 0 106.73) arc 4 5 (28.60 45 106.73) arc 6 9 (27.76 0 161) arc 7 8 (28.76 0 161) arc 10 13 (27.76 45 161) arc 11 12 (28.76 45 161) arc 14 17 (68.5 0 148.3) arc 15 16 (69.4 0 148.1) arc 18 21 (68.5 45 148.3) arc 19 20 (69.4 45 148.1) ); boundary ( front { type cyclic; neighbourPatch back; faces ( (0 1 4 3) ); } back { type cyclic; neighbourPatch front; faces ( (0 3 5 2) ); } ); mergePatchPairs ( ); |
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