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November 7, 2014, 12:52 |
Particles deflected by surface defined as stick
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#21 |
New Member
Michael
Join Date: Dec 2011
Location: Geneva
Posts: 28
Rep Power: 14 |
Dear all,
I'd like to add an incident to this thread as it seems to be a similar problem. The cases concerned introduce parcels into a thermal plume. This flow "hits" a bend surface. Different aerodynamic diameters have been used, i.e. 1e-4, 1e-5 and 1e-6. I used paraview to animate the flow of the parcels and it seems that they are deflected from the wall, see (10 and 50 MB file size; red particles are active = flowing, blue are stick) https://box.cern.ch/public.php?servi...1933015dd82303 and https://box.cern.ch/public.php?servi...519d51c73f7e33 This surface is definitely set to stick, Code:
{ type stick; } Does anybody of you have an idea what is (not) going on there? Is a certain mesh resolution necessary depending on a parcel size? Could this be a scheme or solution problem (both attached)? OpenFOAM version is 2.2.x-5cc33a231685. Solver used is fireFoam version 70b3e6a20900683fba46801c31725a9197954ecb. Thanks in advance for any kind of help. Cheers, Michael |
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June 2, 2015, 05:33 |
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#22 |
Member
luchen
Join Date: Jul 2011
Posts: 44
Rep Power: 15 |
hello, my test simulation also shows that the partiles will stick to the all and will flow along the wall for a long distance. beside, the gravity doesn't act on the particles. is there any suggestion to solve the problems?
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May 19, 2016, 07:04 |
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#23 |
Senior Member
Albrecht vBoetticher
Join Date: Aug 2010
Location: Zürich, Swizerland
Posts: 240
Rep Power: 17 |
Yust an idea: did you make shure that your maxInteractionDistance is larger than your max. particle diameter?
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May 19, 2016, 21:29 |
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#24 |
Member
luchen
Join Date: Jul 2011
Posts: 44
Rep Power: 15 |
Yes, I think so, now the gravity act on the particles.
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