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building 3D geometry from a huge list of vertices

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Old   July 28, 2003, 19:35
Default building 3D geometry from a huge list of vertices
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S.S.
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Hi! I have a very complicated 3D geometry which is defined by 2048 points. I know this sounds crazy, but these points are important in order to describe the microscopic shape of the bounding walls of my flow medium - the flow is between two 3D surfaces, each having 1024 points. So, I have two vertex data files each having 1024 entries (x, y and z coordinates in each entry). I'm looking for some smart and efficient way to construct this whole geometry. Any suggestions? Your comments and/or any help will be highly appreciated. Thanks in advance.
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Old   July 28, 2003, 21:10
Default APOLOGY FOR POSTING IT IN THE WRONG FORUM - SORRY!
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S.S.
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Plese ignore my post with the subject "building 3D geometry from a huge list of vertices". I posted in the wrong forum. I apologize!
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Old   July 29, 2003, 02:12
Default Re: building 3D geometry from a huge list of verti
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centaur_ks
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you can make geometry easily out of your points in pro-e.

what u need to do is, create a PTS file with the point in sequence and create datum points from that PTS file in Pro-e. Now u can create datum cruves from this point which would represent the boundary curves of the object. from datum curves then u can create the surfaces i.e. quilts and then from surfaces u can create a solid.

J-
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Old   July 29, 2003, 04:55
Default Re: APOLOGY FOR POSTING IT IN THE WRONG FORUM - SO
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andy
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Why is it in the wrong forum? The task you have is quite common for building a CFD model in the real world. However, it would make the problem clearer if we knew:

* are the points smoothly or regularly distributed (where have they come from?).

* have you got edges in your walls.

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