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March 13, 2002, 03:01 |
turbulence wall law on unstructred mesh
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#1 |
Guest
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I'm developing a code computing 3D compressible turbulence flow on unstructured mesh.
I don't want to make many hexahedrons near the wall, for this method requires enormous computing. I want to implement wall law on tetrahedron mesh. I know I must calculate y+ and u+ of the near wall Control Volume(CV), and then according the y+, use different function calculate turbulence viscidity. But which CV should I calculate? Some CV have a face on the wall, some have a edge on the wall, and some have a vertex on the wall. How to calculate the turbulence stress resulted from the wall, k and e in the near wall CV? Should I integrate in a tetrahedron? |
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March 14, 2002, 06:29 |
Re: turbulence wall law on unstructred mesh
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#2 |
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That's why most codes use prisms at the wall.
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March 18, 2002, 21:03 |
Re: turbulence wall law on unstructred mesh
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#3 |
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I see.
But how can I generate prisms at the wall? can Gambit or gridgen do it? If I have to progame to implement it, where can I find some article about it? Thanks |
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March 19, 2002, 17:14 |
Re: turbulence wall law on unstructred mesh
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#4 |
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Gambit can do it, definitely.
Astrid |
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March 20, 2002, 10:50 |
Re: prism grid generation
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#5 |
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Gridgen can generate layers of prism cells as well.
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