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How to make in XFlow animated geometry (rotating propeller)? |
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February 7, 2017, 20:58 |
How to make in XFlow animated geometry (rotating propeller)?
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#1 |
New Member
Brad
Join Date: Feb 2017
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Please tell me How to make in XFlow animated geometry (rotating propeller)? Static geometry is analyzed well, but it is impossible to create or import animated geometry (geometry with motion) - rotating propeller
Thank you and good luck!
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May 17, 2019, 15:38 |
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#2 | |
New Member
Join Date: May 2019
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Quote:
I'm wondering about this too. How do you import animated geometry into XFlow? Ideally I want to export out of Maya but can do a conversion if needed. |
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May 30, 2019, 05:39 |
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#3 |
New Member
Provence-Alpes-Cote-d'Azur
Join Date: Apr 2019
Posts: 3
Rep Power: 7 |
You have to define an angular law on your propeller geometry.
Shape behaviour: enforced Under Angular laws something like this: -11.7881*360*(t) will define 11.7881 rotations per second |
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xflow |
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