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How to make in XFlow animated geometry (rotating propeller)?

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Old   February 7, 2017, 20:58
Exclamation How to make in XFlow animated geometry (rotating propeller)?
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Brad
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Please tell me How to make in XFlow animated geometry (rotating propeller)? Static geometry is analyzed well, but it is impossible to create or import animated geometry (geometry with motion) - rotating propeller
Thank you and good luck!
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Old   May 17, 2019, 15:38
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Quote:
Originally Posted by Bucephalus View Post
Please tell me How to make in XFlow animated geometry (rotating propeller)? Static geometry is analyzed well, but it is impossible to create or import animated geometry (geometry with motion) - rotating propeller
Thank you and good luck!

I'm wondering about this too. How do you import animated geometry into XFlow? Ideally I want to export out of Maya but can do a conversion if needed.
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Old   May 30, 2019, 05:39
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You have to define an angular law on your propeller geometry.

Shape behaviour: enforced

Under Angular laws something like this: -11.7881*360*(t) will define 11.7881 rotations per second
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