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March 25, 2015, 10:42 |
Suitable scheme for node connectivity
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#1 |
Senior Member
Join Date: May 2012
Posts: 552
Rep Power: 16 |
Hey,
If I wish to connect a set of randomly placed nodes using a five point stencil. It is important to retain the property that if nodeA-->nodeB then nodeB-->nodeA. What methods are suitable for this? I can use a triangular mesh and connect triangle edges into this five point stencil (two connected triangles have 5 edges), but I was wondering if you have any other suggestions. Cheers! |
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March 25, 2015, 12:01 |
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#2 |
Senior Member
Michael Prinkey
Join Date: Mar 2009
Location: Pittsburgh PA
Posts: 363
Rep Power: 25 |
Getting from random space points to a properly connected grid/mesh is a difficult problem and may be impossible under the constraint of a five-point stencil (I'm assuming 2D).
There are 2D paving algorithms that will give you quadrilateral meshes (four-sided cells all with four neighbors) but it is not a trivial process: http://www.researchgate.net/publicat...ne_constraints http://www.imr.sandia.gov/papers/imr20/Mukherjee.pdf But in both of those papers, you start NOT with random points but with boundary points and then the algorithm fills in the domain with points/cells. Triangular mesh algorithm is easier and gmsh can do this for you automatically. |
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