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November 10, 2011, 08:32 |
Simulating an accelerated tank
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#1 |
New Member
Oyster
Join Date: Nov 2011
Posts: 3
Rep Power: 15 |
As the title says, I would like to simulate an accelerated tank. I would like to have a time-dependent acceleration in the x-direction (2D simulation). Is there another way around than using a UDF? If not, does anyone have a clever idea on how this UDF should look? (I assume one should use DEFINE_CG_MOTION, but that's about it). Thanks in advance!
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