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GAMBIT - problem with Boundary layer meshing

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Old   October 23, 2011, 11:23
Default GAMBIT - problem with Boundary layer meshing
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Martin R.
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Hello everyone.

While trying to apply a boundary layer mesh to an airfoil, I encountered a problem.
It seems like the nodes at the leading edge are connected not by a spline but by straight lines so that the normal vector doesn't change from one node to the next one. When applying a boundary layer this then results in a non uniform mesh as shown in the attached picture.

Does anyone know how to fix that?
Thank you.
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Old   October 23, 2011, 13:43
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Deepchand Singh Negi
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Can you provide larger picture
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Old   October 25, 2011, 08:54
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Martin R.
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Quote:
Originally Posted by deeimproptus View Post
Can you provide larger picture
Here a closeup of the leading edge.
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Old   October 25, 2011, 10:16
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Deepchand Singh Negi
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While generating BL click the Internal Continuity and Wedge Corner Shape. If you meshed using gambit
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Old   October 28, 2011, 10:28
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Martin R.
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Thank you very much.
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Old   October 28, 2011, 11:27
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Or mesh block by block
leading edge separately,trailing edge,etc
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