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Old   March 3, 2010, 10:00
Question Piston stroke cutoff
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Chester
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Dear all,

I can read the following in the user's guide about the piston stroke cutoff :

"... you need to specify the dynamic layering zone adjacent to the piston
surface to move with the piston until some specified distance from the TDC position. Beyond this cutoff distance, the motion of the layering zone is stopped and the piston wall is allowed to continue to the BDC position."

But it is not clear how to specify the layering motion (first rigid and then deforming). Do I have to write an UDF or create an event? My geometry was mesh in ICEM CFD with piston at TDC. My case is 3D and I have specified the motion of the piston head to rigid body with the built-in function "piston-full".

Thanks in advance,

Chester
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Old   March 7, 2010, 12:20
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Ok the solution is to use the built-in UDF **piston-limit** for the layering and **piston-full** for the piston head.
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Old   March 28, 2010, 03:00
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Quote:
Originally Posted by ChesterP View Post
Ok the solution is to use the built-in UDF **piston-limit** for the layering and **piston-full** for the piston head.
so what does fluent do when runing with **piston-limit** or **piston-full**.
thanks
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Old   March 29, 2010, 18:22
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Quote:
Originally Posted by yubaibai88 View Post
so what does fluent do when runing with **piston-limit** or **piston-full**.
thanks
Hi,

**piston-limit** makes the body moves from TDC until the cut-off distance that you defined.
**piston-full** makes the body moves from TDC to BDC.

Hope it helps
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Old   April 1, 2010, 00:33
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hi
'cut off' is still the problem which I don't know until now,what does it mean in a piston moving process and what effect does it have during the moving
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Old   April 1, 2010, 04:57
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Ok the cut-off distance is the distance until which the layering part of your mesh will move as a rigid body.It will then stop moving when reaching that distance but the piston head will continue to move until it will reach BDC and as a consequence the layering process will begin from that cutoff distance.

You need that in order to create a space in the upper part of your cylinder that is meshed with tetrahedra and that is big enough (greater than you dead volume) to ensure that your valves can fully move in that zone and that the smoothing and remeshing process can happen. In other words your valves cannot touch your HEX layer.

Is that clear enough?

Have a nice day
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Old   April 1, 2010, 11:29
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thank you very much!
finally can I understand it until you describe!
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Old   April 1, 2010, 23:58
Default nice explanation
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I've been looking for the answer for days, it's really great to get it here,thanks
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dynamic, in-cylinder, layering, remeshing


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