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Accelarating of a cylinder UDF

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Old   December 14, 2007, 13:40
Default Accelarating of a cylinder UDF
  #1
Ashutosh
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I am writing a udf program to accelerate a cylinder in a wind tunnel from 0m/s to 5 m/s in the -ve x direction and then keeping its velocity constant to 5 m/s.this udf will be complined in fluent.can anyone please help me write the udf problem. i have written the problem as under

#include "udf.h"

#include "dynamesh_tools.h"

static real v_prev = 0.0;

DEFINE_CG_MOTION(cylinder, dt, vel, time, dtime)

{

Thread *t;

face_t f;

real dv;

/* reset velocities */

NV_S (vel, =, 0.0);

if (!Data_Valid_P ())

return;

/* get the thread pointer for which this motion is defined */

t = DT_THREAD ((Dynamic_Thread *)dt);

/* compute change in velocity */

dv = dtime * -5 ;

v_prev += dv;

Message ("time = %f, x_vel = %f, , time, v_prev,);

/* set x-component of velocity */

vel[0] = v_prev;

}
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Old   December 19, 2007, 21:03
Default Accelarating of a cylinder UDF
  #2
Natasha
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I am writing a udf program to accelerate a cylinder in a wind tunnel from 0m/s to 5 m/s in the -ve x direction and then keeping its velocity constant to 5 m/s.this udf will be complined in fluent.can anyone please help me write the udf problem. i have written the problem as under

#include "udf.h"

#include "dynamesh_tools.h"

static real v_prev = 0.0;

DEFINE_CG_MOTION(cylinder, dt, vel, time, dtime)

{

Thread *t;

face_t f;

real dv;

/* reset velocities */

NV_S (vel, =, 0.0);

if (!Data_Valid_P ())

return;

/* get the thread pointer for which this motion is defined */

t = DT_THREAD ((Dynamic_Thread *)dt);

/* compute change in velocity */

dv = dtime * -5 ;

v_prev += dv;

Message ("time = %f, x_vel = %f, , time, v_prev,);

/* set x-component of velocity */

vel[0] = v_prev;

}
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Old   December 20, 2007, 05:49
Default Re: Accelerating of a cylinder UDF
  #3
szz
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Hi,

your code had two minor errors. Below they are corrected and commented. The program itself works now.

Now you still need to define the acceleration. I suggest you use an if-condition until 5 m/s has been reached:

real a = ...; // define acceleration

if (v_prev < 5)

{

dv = 0.5 * a * dtime * dtime;

v_prev += dv;

}

vel[0] = v_prev;

Hope this helps with your problem.

Regards szz

#include "udf.h"

#include "dynamesh_tools.h"

static real v_prev = 0.0;

// omega is a mandatory argument

DEFINE_CG_MOTION(cylinder, dt, vel, omega, time, dtime) {

Thread *t;

face_t f;

real dv;

/* reset velocities */

NV_S (vel, =, 0.0);

if (!Data_Valid_P ()) return;

/* get the thread pointer for which this motion is defined */

t = DT_THREAD ((Dynamic_Thread *)dt);

/* compute change in velocity */

dv = dtime * -5 ;

v_prev += dv;

Message ("time = %f, x_vel = %f\n", time, v_prev); // Syntax error corrected

/* set x-component of velocity */

vel[0] = v_prev;

}

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Old   December 20, 2007, 06:43
Default Re: Accelarating of a cylinder UDF
  #4
szz
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Posts: n/a
Sorry, I had a mistake in my post: It should be

dv = a * dtime;

Greetings szz
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Old   August 3, 2010, 07:52
Default rotation about z axis
  #5
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ahmad
Join Date: Jul 2010
Posts: 57
Rep Power: 16
almostafa67 is on a distinguished road
hi everybody...
first please let me brief you my problem,these two image that i sent you are simulated in gambit, both of them are kind of peristaltic pump,i want to rotate two/one small cylinder about z axis,i should write an udf,for this simple movement i used following udf
# include "udf.h"
# include "dynamesh_tools.h"
DEFINE_CG_MOTION(pump,dt,vel,omega,time,dtime)
{
Thread *t;

real freq_t;
NV_S(vel,=,0.0);
NV_S(omega,=,0.0);
if(!Data_Valid_P())
return;
freq_t = 4.0;
t= DT_THREAD((Dynamic_Thread*)dt);
vel[0] = 0.0;
vel[1] = 0.0;
vel [2] = 0.0;
omega [0] = 0.0;
omega [1] = 0.0;
omega [2] = freq_t;
}
but it does not work (the small cylinder does not rotate so i can not make an animation to show continuous variation of pressure on it)
i will be thankful if you could help me out
looking forward to ur help..
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