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gambit: generate mesh from premeshed surfaces |
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August 22, 2006, 11:43 |
gambit: generate mesh from premeshed surfaces
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#1 |
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Hi!
I have a brick volume, that is premeshed on its 6 surfaces. On the 4 shell surfaces (the sides), the mesh has quad elements, the two opposite other surfaces (top and bottom) are meshed with tri elements (the same pattern). Now, I want gambit to extent the tri elements from the top/bottom surface, forming in the volume wedge elements. The wedge elements should be build with help of the quad elements on the 4 sides. This is like the copper scheme works, but I what it mannually. How to to that??? Ralf |
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August 23, 2006, 01:19 |
Re: gambit: generate mesh from premeshed surfaces
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#2 |
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I think the problem is that the tri mesh is not the same on both sides ( even when you set the same parameters ). mesh just one side and cooper it - should be no problem if you have map on the side faces.
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August 23, 2006, 07:43 |
Re: gambit: generate mesh from premeshed surfaces
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#3 |
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yes Gernot is right
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