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September 25, 2005, 21:46 |
Gambit 2D modelling
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#1 |
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Hello,
there is a part in the fluent manual which says that for an axisymmetric model, we must model such that the axis of rotation is the x axis. What do you mean? Suppose I have a conical model,must I use a coordinate system such that it is lying along the x -axis. i.e. the centerline cutting through the tip of the cone is parallel to the x axis and not the y-axis, meaning it cannot be an upright cone? Thanks a lot for anyone who can help. Juliana P |
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September 26, 2005, 16:26 |
Re: Gambit 2D modelling
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#2 |
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Your understanding is correct. The centerline cutting through the tip of the cone must be parallel to the x-axis. Don't confuse the y-axis and upright. If you have any gravity-dependent physics, you can always define gravity to act in the -x direction.
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September 27, 2005, 10:45 |
Re: Gambit 2D modelling
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#3 |
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Thanks Evan. If you happen to see this post again. Just to reiterate, so any 2Dmodel that is symmetrical about 1 axis, that axis should always be parallel to the x axis rite? Thanks again.
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September 27, 2005, 12:10 |
Re: Gambit 2D modelling
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#4 |
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It has to be coincident with the x-axis (not just parallel to it). Evan's right with being able to assign a direction vector to gravity, so "upright" doesn't really have a meaning.
When you're post-processing, you can change the "up-vector" for your images so that they look more realistic. Go to Display->Views, click the "Camera" button, and here you can set the values for what you're looking at. I usually change the Projection to "orthographic". Then in the drop down next to Camera you can select "Up Vector" and define your up vector in the -g direction. In the Views panel you can also make a mirror plane (or reflect about an existing plane). Just a couple notes to help with your post-processing. It's amazing how impressed a boss can be with a pretty picture : ) Hope this helps and good luck, Jason |
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September 28, 2005, 21:35 |
Re: Gambit 2D modelling
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#5 |
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thanks to Jason too!
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