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June 28, 2003, 20:39 |
meshing problem with gambit.
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#1 |
Guest
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Dear all,
I noticed that when I meshed a rectangar face with quadrilateral cells, gambit sometimes generates a wierd mesh for me. See here for an example, http://www2.eng.cam.ac.uk/~jx206/pub...weird-mesh.png. In the picture, the mesh in the central rectangar face looks weird. This happens unpredictably. If I re-mesh the four edges, and then mesh the rectangle, the problem may or may not go away. Why is this? Can someone tell me please? Thanks. |
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June 29, 2003, 13:11 |
Re: meshing problem with gambit.
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#2 |
Guest
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It is really weird. You can check the vertex type, make sure in the rectangular face, all four ends are end type point.
To check and change, mesh--> face--> set face vertex type |
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June 30, 2003, 05:05 |
Re: meshing problem with gambit.
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#3 |
Guest
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Also make sure the node count on all edges match. I have seen this wacky behavior before, the opposing edges had slighly different cell counts.
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