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meshing problem with gambit.

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Old   June 28, 2003, 20:39
Default meshing problem with gambit.
  #1
jx
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Dear all,

I noticed that when I meshed a rectangar face with quadrilateral cells, gambit sometimes generates a wierd mesh for me. See here for an example, http://www2.eng.cam.ac.uk/~jx206/pub...weird-mesh.png. In the picture, the mesh in the central rectangar face looks weird.

This happens unpredictably. If I re-mesh the four edges, and then mesh the rectangle, the problem may or may not go away.

Why is this? Can someone tell me please?

Thanks.
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Old   June 29, 2003, 13:11
Default Re: meshing problem with gambit.
  #2
lee
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It is really weird. You can check the vertex type, make sure in the rectangular face, all four ends are end type point.

To check and change,

mesh--> face--> set face vertex type
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Old   June 30, 2003, 05:05
Default Re: meshing problem with gambit.
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Erwin
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Also make sure the node count on all edges match. I have seen this wacky behavior before, the opposing edges had slighly different cell counts.
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