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April 3, 2002, 06:46 |
grid generation problem
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#1 |
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i am solving fluid (water) flow past circular cylinder (2D). i am genertaing the grid in gambit. i want my grid to be logrithmic i.e dense near the body and spreadout as we move away from the body as i need better resolution near the body surface. Can anyone suggest how to do this. Thankyou.
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April 3, 2002, 10:53 |
Re: grid generation problem
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#2 |
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no problem: you first mesh the edge that defines your cilinder. Do it with a fine spacing. Then you use a pave scheme with a larger setting for the spacing for the entire surface. Your meshed edge will force the mesh to be finer near the cilinder. Play around with the settings to get a feel of it.
Other possibility: Use (Gambit2.0) the sizing functions. You can also apply a boundary layer on the surface of your cilinder to obtain a good mesh near the surface to capture the high gradients in that region (recommended!) greetings, Laika, still orbiting |
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April 3, 2002, 17:04 |
Re: grid generation problem
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#3 |
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Laika, is right. But if you haven't done this before it can be tricky. Seperate your domain around the cylinder into 4 areas. Mesh the edges (I believe there is a logarithmic biasing function availabe when meshing edges), Then mesh each face.
Can I ask why you want to use a logarithmic scheme? |
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April 3, 2002, 23:33 |
Re: grid generation problem
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#4 |
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Chetan & Laika,thanks for your response.
Chetan, i wanted to use logarithmic scheme because i have myself wrote a programme for soving this problem there i transformed cartisian coordinates into logrithmic spherical coordinates to obtain rectangular domain with closer spacing near the cylinder surface something like x=theta and y=log(r), where theta is angle and r is radial distance. i just wanted to see if such grid was possible. In anycase it need not be logarithmic only it should dense near surface. i will try what u and Laika told. bye |
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