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Geometry Morphing without using Add on

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Old   April 3, 2018, 06:27
Default Geometry Morphing without using Add on
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Hi,

I would like to morph during a run from one shape to another. My university currently has FLUENT, CFX and MECHANICAL 18.1. I'm wondering if there is any advice on how I can accomplish the above (it would already help if I would know what to google as I know the two shapes from which I want to morph)? Is it possible by using an UDF?
I assume in order to use FSI I would need an additional licence wouldn't I? Also RBF morph is not coming by default is it? It is an add on one has to pay for?

Thank you very much in advance for your help!
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fluent, mesh, morphing, morphing wing, udf


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